Hi all, I am pretty new to the game, but the forums seem to be very active and members are very helpful. I've been trying to read up on combat basics, but some of the guides are from november of last year, so I'm not sure how much they can be relied on. I was hoping to get a clear answer to some questions: 1. How are combat wins determined, and what is the relationship between might and combat power (if any)?: I understand that combat power is generally determined by (((Individual troop power) * (number of troops)) * (1 + Biome bonuses)) * (1 + dragon bonuses). Factors like march caps limit how many troops can be deployed to attack or defend at once, but after combat powers are tallied for attacker/defender the higher combat power always wins. If the above is correct, is there any relationship between a player's might and their combat ability, other than that a high might level indicates that they have the infrastructure to have higher combat marches? 2. How is lethality calculated?: I understand that there are three lethality protection tiers for a player who is defending: A. Troops in the garrison are never killed or injured B. While there is space in the hospital, troops that would be killed are injured instead. They must be healed manually to get them out of the hospital. C. When there is no space in the hospital, troops are killed, and never injured. Further, your highest tier troops are given priority in garrison/hospital placement. ^All of that is awesome and makes perfect sense, but I cannot find how the base lethality numbers are calculated. I saw something on an old post about a 1% lethality rate for a loss, and an additional 1% lethality rate if the loss came from a rally, but I have no idea if that is still accurate. Can someone clarify i) How I would calculate my losses from a successful defense where I have more troops than my hospital cap; ii) How I would calculate my losses from a lost defense where my troops are over my hospital cap; iii) How I would calculate my losses from a successful attack and whether that depends at all on the defending player's strength (I have seen rumors on region chat that it does not); and iv) How I would calculate my losses from a failed attack and what that depends on? Thank you in advance, I know that this is a lot to ask!
1) Your dragons, allies and troop types along with research all play parts in your total army strength. If someone has no reinforcements and you scout them. you can see their army strength (with dragons and allies factored in) When you go to attack them, you will see how strong your army will be when you go to hit them. It's literally your army strength versus theirs. Yes, biome bonuses play a role in it with your dragons, the rank and tier or your dragons and level too. The allies you have will give you a bonus as well. The amount of troops and troop types also play a part. Look at the training pit and you'll see that each type has a different power. You'll even notice that Knights are stronger when defending than when attacking cities, and Pugs are stronger when attacking cities than when defending, and Huntresses are stronger when attacking monsters than when defending or attacking cities. That plays a role in it too. You have a LOT of research that will help you win a battle. Dragon march cap will definitely help to send out more troops in a single march. In research, check out army strength to see the Militia/Guard/Tier 3/4 Troop Toughness and Troop Strength bonuses. There are various boosts throughout that research tree. You'll also want to check out the biome specific research to see bonuses you can get while attacking cities/monsters and defending as well as bonuses you can get for having allies. A player's might usually can help you have an idea if they did a lot of research or didn't. If they have a low might, they probably didn't do much research, and while they may have a lot of troops, their troops may not be as strong as yours are individually. It is still possible for you to beat someone who has a higher might than you do if say they don't have many troops, or they didn't buy many allies, or they didn't do much with their dragons. There are so many factors at play when you look at a player's might. And above all, don't forget that their defense is not limited to the amount of troops that they can send out. They have a limitless amount of troops they can train, while you are limited by how many you can send in a march. It's always good practice to scout first and watch to see if you see reinforcements coming in. Even if you don't see any marching in, there may be some. You win some battles, you lose some, but it all comes down to who has the higher army strength in that specific battle. 2) Now there is only a base lethality when you have realm wrath (aka Battle Fury) and lose a defense, or if a clan rallies against you and wins that rally. (1%) At the time of this post, there is no base lethality other than that. You obviously lose troops when you attack someone (LL-DrasyL probably has exact numbers) but it is based on the army strength. You lose troops based on that other person's army strength in relation to yours. Your different troops have certain strength numbers, and you lose a specific army strength worth of troops (so if you were to attack with all pugs or all guards with both marches having the same exact army strength, you'd lose more guards than you would if you attacked with pugs because your fully researched pugs have a higher strength than your fully researched guards...and yeah, research does matter when it comes down to how many yo u lose). Someone who actually did all the math would be better at giving the nitty gritty numbers because I stopped calculating it because they kept changing it in beta, lol. A) Correct B) True as long as you don't have realm wrath (aka Battle Fury) and lose a defense or didn't lose a def against a rally. And as long as you aren't attacking. This obviously isn't true when out gathering on nodes. C) Correct. So even if you're reinforcing someone else who is being attacked, make sure to recall those troops so you can heal them so they don't start dying if you get over your hospital cap. Your weaker troops would get injured/die first, so they actually end up filling up your hospital first, but the higher tier troops DO fill up your GARRISON first. (As seen in battle reports and scout reports that have a mixture of different tier troops. It's this way because if you're getting hit a lot, the weaker troops will get injured/die first and leave your stronger troops to defend for the next attack. If you're not on to heal, you'll have a hospital filled up with weaker troops while your stronger troops are left bedless and die because they bled out while waiting for the doctors and nurses to get back to doing their jobs on those who were filling up the beds (you clicking that heal button)... so don't keep too many weaker troops if you're not there to hit that heal button.
I don't have exact numbers, so I'll leave this to someone who does, or in the morning, I'll ask someone who does have the numbers to chime in here. Plus, we'd need to know the defending player's strength to fully determine it. And we'd have to look into the caps they put in place too. (loss caps and ally bonus caps) So many numbers... Lol If I post it, all my numbers/info on this last section of your post would be based on info I got from September 2017... and would probably be soooo outdated...so I'll do a general explanation....I had to split this up into 2 parts since I lost what I typed before on this subject because it was over 1k characters...boo forums...so anyway, general explanation coming. When you attack someone, there is an Army Strength that you have and what the defender has. You win if yours is higher than theirs. That is a given. There isn't 1 set number of troops you lose, it's more of a ratio based on your Army Strength in relation to the Defender/Attacker. By lose, I mean loss, not deaths. Your loss is just a loss of troops, it could be all injured, it could be all dead, it could be a mixture of both. But you lose troops based on the ratio that compares your army strength to the other guy's. You will lose less of a percentage of your raw troop power worth of troops the stronger you are compared to your opponent. Troop power for tier 3+ troops vary based on what they are doing. Look at your training pit. You'll see it say with Knights for instance, +100 strength when defending your city, for Pugs, add 100 if attacking a city, for Huntresses, add 100 if attacking monsters. Those situational powers are important. If you're attacking with pugs, you'll see a different power than if you were defending with pugs. Calculating losses would depend on your army strength in relation to the person you're attacking or defending against. It also depends on the troop type you're using and how much research was done on that troop. Not all troops are equal. The two people in the screenshots above did not do the same research. So, based on your total Army Strength in the battle, you are set to lose a certain Raw Power that is tied to the troop type and the power of those troops individually. Throwing out random numbers here just for the sake of understanding- (If you sent out 100 pugs with powers of 180 each and the raw power you were set to lose was 360 and you'd lose 2 pugs.) You Lose lower tier troops first, so those fill up your hospital first. Some people used trial and error to determine how many guards they wanted to have in a march full of higher tier troops to use those guards as a meat shield. They end up killing the guards instead of their higher tier troops. It won't be the same number of guards in every attack since your ratios won't be the same each time. But they have worked out what percent of troop power they have as guards based on what army strengths they generally attack. I don't have exact numbers to share with you so you can calculate how much Raw Power you will lose with different examples of one army strength vs another...well, not current info at least. But a little trial and error can't hurt, especially if you're going to be hitting anyway. Hopefully @Lifdrasyl or someone with the actual numbers can come along and share some of their wonderful information with us.
Lif can probably provide some rough estimates for it. First off, the word loses refers to injures and kills combined. To add to Herm's posts, the total number of loses will also depend a little on the troop tier composition. For example, three identical players (raw troop power, dragon rank/lvl, bfa etc.) you might earn 30k militia loses on one, or 25k guard loses on another, or 20k T3 loses on the third. You can easily see this happen if you zero someone with multiple tiers defending their wall. As your opponent gets closer to being zerod they will suffer less loses per hit. Again, these are just rough estimates. Herm provided a bunch of reasons for why troop loss is hard to calculate. Quite frankly I have not had need personally to delve deep into the math of this topic. Feel free to ask any more follow up questions you have!
Try tapping on the Flag that shows the Troop Activity. Tap the tab that says Rallies to the Right of Marches. You'll see Clan and Enemy. You can join the clan rally from there...just make sure you have an extra march to send them. Oh, and do note that if you send your troops to join a rally, you can't recall them. They don't come back until either the battle completes (you hit the enemy or they shield/teleport) or the person who started the rally cancels the rally. So be sure you want to join the rally before you send. You'll end up costing your clanmate gems if you make them cancel.
Honestly, don't bother on the exact math as its a pain in the to calculate, for example. Millitia/Guards then 30k militia for example has 4.1mill attack with an 83% dragon and a 19.5% ally boost vs a 1.8billion wall only 1.5k get killed then 163k troops with 30k being millitia rest guards all maxed vs a 1.8bill wall with guards/knights/pugs/hunts will have 12k losses with 1k loss in guards as well as 18k wounded and about 2k wounded guards then 10k millitia on the same exact wall would generate 4k losses. these are examples from people suiciding troops on my wall, and yes i know the 30k and 10k dont make sense when compared together vs the 160k but it happened honestly ive yet to see a battle report with more than 30k losses in a single hit whether its a win/lose
It is quite easy to see more loses when there is rein involved. Or when you hit someone far bigger then you. For example a TH15 hitting donno or storm would likely kill over a 100k on a single hit.