As it stands, the hiring of allies is great, but i believe it is clunky, unforgiving(especially to new players) and, there is not much to go off of. The hiring pool is full of players, both active and not. Whenever a player is hired, his cost increases, because hes more desirable, which is all well and good, but the whole system is designed to generate gold, and it does so....poorly. Less experienced players will be more likely to hire random players, cluttering up higher tiers with a trashy 0%bonus. And thats fine too, it helps people to make the connection of what is worth what. I believe the system would be more intuitive for newer players, and, make the system better at its job of gold generatuon if cost-to-hire diminishes over time(AND return on investment), after a large period of not being hired. Not only will this give players better control over the market, it will be both incentive to grow, and a better learning experience. I believe this change will also make the market more competitive, as active growing allies make better allies than stagnant inactives
They literally have no control over it maks, its because they get bought by new/active players. A player with bonuses is a player with bonuses, active players will be fought for more ruthlessly than inactive players, and even still, the system does not generate enough gold to begin with. At some point, only pay to win players will be able to buy allies, because the actives will be worth billions, while the inactives will cost 400k+ for 1% bonuses. The cost increases too quickly, and the ally system is a gold black hole waiting to happen