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Limit attacks on a single player

Discussion in 'Ideas + Feature Requests' started by audiomodder, Jan 9, 2018.

  1. audiomodder

    audiomodder New Citizen

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    It would be nice if there was a mechanism that prevented someone from getting attacked repeatedly by the same player or set of players in a short amount of time. For example, you can not be attacked by the same person more than 3 times in an hour, or be attacked more than 25 times in an hour. It would make even more sense to do something like limiting it harder if the attacker is more than 5 levels above the one being attacked.

    This limits farming on smaller players by larger players, and it also makes troop kills more meaningful.
     
    MystaKull and Meade like this.
  2. ButterBean

    ButterBean Liked Citizen

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    This would make strips impossible, and make future OSW/PVP all but obsolete and pointless, it's a very important aspect of the game. Especially for those who enjoy pvp.
     
    MOAR2 likes this.
  3. CommanderShepard

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    Or you can keep your troops under your hospital capacity and resources under your protection capacity.

    If you don't know what that means click this link! https://forums.kingdomsofheckfire.com/threads/tips-for-resource-troop-protection.67/#post-144
     
    ButterBean likes this.
  4. joncheww

    joncheww New Citizen

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    I agree with this. The PvP aspect is not designed in a very noob friendly way. The top 10 strongest players in the game can attack the 10 weakest players in the game and can farm them once their shield is gone. I do think that after an attack the player should receive an automatic shield much akin to Clash of Clans. It would make it a little easier for the little guy.

    As a paying player it's not a very good experience and makes me feel like paying wasn't worth it / is starting to kill my late game retention...
     
    #4 joncheww, Jan 9, 2018
    Last edited: Jan 9, 2018
    Meade likes this.

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