It would be nice to have this. It would be an option for when you attack titans, goblins etc.. it will work in a way where once a single attack is finished there would be a delay wherein you could choose to send troops to a nearby node and from there send them back to the monster coordinate you originated. It could also be implemented by setting the coordinates prior to launching the attack. I think this is a good option to prevent people stealing monster kills. It doesn't have to be an unlimited move as I think it could be a disadvantage for weaker players but like an option you could earn.
This is a good concept, but in my opinion it would ruin a part of the game. This is what the concurrent marches are for, which are unlocked depending on your Townhall level, and players would just end up not training troops anymore. This is a PVP Game after all...
It's a good suggestion but for my opinion, the game will get boring if its implemented because sniping monsters adds to the thrill of the game.
Thanks for the feedback. The idea here is to diversify options thereby allowing for strategies. By having this option, some might discrepancies could be addressed. For example, if we go by with the current game play the outcome will always be the same (i.e. the strongest always win). Whereas with this little trick, a + b will not always be equals to c. You will have a wildcard result. Besides, the move going through the course of the game development has the potential to evolve to a different purpose. The game at the moment is a bit linear in that basically you farm, upgrade, evolve and gain might; rinse repeat. It would be nice to have some other ways to go about your evolution, instead of just the strongest thriving and the newbies surviving by lying low (i.e. going undercapped at all times).