I realized that dragons do not gain exp when attacking players. I feel that this should be implemented. The larger the army they injure or kill, the better the exp.
While I enjoy the pvp aspect of this game having dragon xp from pvp would be a terrible thing because the players who can spend more real money will grow their dragons much more rapidly even further spreading the gap on f2p and p2p
It doesn' have to be high. Maybe 1 exp per 100 troops Injuried or killed etc. So an attack would get something like 30exp. Big players get exp from the titan anyways. Roughly 7k per hit and thatbdoesnt include the exp meat drop. So 30exp on players would be nothing.
Ok so say donno in my realm (largest player in the game) decided he wanted to level up his dragons assuming he still had levels to do what would stop him when he can injure and kill all troops in under 10 attacks. Do you see what I mean? It would not be a beneficial thing at all.
That would add another reason for people to start getting "zeroed" If you haven't seen all of the complaints about players being attacked by huge players and having nothing they can do about it...(you know...besides shielding, 8 hour rallies, hiding their troops in shielded clannies, staying under resource caps, staying under hospital caps) you would surely see them come in when players start getting dragon XP from attacking players, lol. Plus...easy enough to make an alt and attack the living daylight out of it for an easy XP farm. Haha, that's probably another reason the DEVs haven't added that in even though players have asked for it a few times.
Limiting this but implementing it would work. A basic energy system allowing experience from around 1 or 2 PVP attacks every half hour would be enough without encouraging excessive attacking. It would also encourage being more choosy about who you attack to make better use of your experience giving attack. Edit: not suggesting reducing your ability or frequency to attack. Just that only occasionally you will gain a chance to gain experience with an attack. Players will want to aim high for more experience rather than hitting a small player.