Less tps. Seems top paid to win players are teleporting constantly taking objectives off average/weaker players. Just today I've seen a tip player (given the pvp event) in 7 different locations. Crazy stupid, but that's just my in-put.
You realize it is already relatively infrequent people receive TPs. All the top players that teleport buy them with gems, or obtain them thru bundles purchased in the store. I would argue that TPs need to be more easiely obtainable. There was a time meat and eat would give teleports as a reward for completing the event.
I know how they'e obtainable ei5h 5k gems, what I'm implying is why tps are so easily obtainable to the pay to play/win players. I know ata is all about making money, blah blah blah. But the average players, can not even get 2 or 3 attacks into a titan 2 minutes away with out those top players porting in from 19 minutes away doing quadruple there oppents damage with multiple rapid attacks, killing it, gaining those 10k 5k gems (if it were a level2 titan) buying another port and off they go another to the other side of the map to another one thus excelling in dragon exp compared to everybody else. Nobody can ever get close as the race is there pace. Meh.
Yes, and a tp cost 5k, do the math. Port>kill>gem>repeat. And even more gems on a lvl3. But the gem drop isn't the issue. The issue at hand is how easily obtainable it is for the pay-to-win players to get them. Port killing a titan just so happens to be the most effective method for top players to abuse the tps, cause theorasically speaking they'e paid so much into the game now they get unlimited tps. Meh.
Your statemate, “those 10k 5k gems” confused me, and still does, that is why I offered the values and numbers of the nodes. It’s hardley unlimited TPs, no idea about your realm, but in mine all gem nodes are contested and fought over. Rarely would you ever see a situation where a player earns enough gems to port again.
We've 2 players who are like 2bil in Might. And average players are roughly 130m. You have the odd people whore roughly 300-600mill. But the top boys are all in the same clan, and anybody who's on the higher band of the night scale is also in there clan so trying to contest agasint those nodes is just a waste of troops. The gems are theres. Anywhos, issue on to my realm stands then, tps are an issue.
Sounds like your realm needs a merge. Also those 2bil players should be hitting level three titans, leaving level two’s for you and others. That’s the reason there are multileveled titans.
But they don't. They abuse the tp system to every lvl2 and 3 titan, take all the so and all the gems then they go and repeat it. Hence my post about put a delay on tps or make them non buyable etc, just something to make it fair.
Then no one would be able to teleport...what if your clan decides to form a hive, or you need to move to hit higher level monsters because you can hit level 7's and you're only next to 4 5 and 6? Because bigger players have a bunch of gems/money, the teleports should not be able to be bought again for 5k gems? 5k gems is not cheap for the normal F2P player, so being able to buy them for gems is reasonable. It would hurt the F2P players just as much or even more than you think it would hurt the P2W players because now they can't buy TPs for gems, and the P2W players can buy/have bought TPs for money in bundles too. And to P2W players, or even higher level players, 5k gems is easy enough to get, just hit/destroy enough monsters and you'll get there.
This isn't the solution though. ATA have personally messed up by implementing this change. As the claim that the leveled titans are there for a reason, it still doesn't stop a 2.4b might player coming for nodes from a level 2 titan with 4 marches. So, ATA have options. Either change it so gem nodes can only be gatherable for a clan if that clan has initiated a minimum number of attacks, say 15. (Going on the basis of energy spend and not damage dealt.) Make it so only the top 2 or 3 clans that done the most damage to the titan can gather the nodes, increasing competitive nature of the titans and fairness of gem availability And for sure, stop those that can hit and harvest level 3 from harvesting level 2. Top players shouldn't get free reign if you want the nodes competitive.
Overall this issue is with your perspective on this, it really isn't a problem, but more of a strategy for bigger people. There aren't many 2bil players/players who can achieve this, so it should be fine. If you are having an issue with this just move away from them and try for different titans. Even though this makes it a little harder for some people, it stills doesn't effect the overall game mechanics.