The diplomacy section of the forums is empty. Perhaps this is because the game does little to incentivize diplomacy. It also has no official way to ally clan-to-clan.
We can’t expect forums to blast off right away for a game that’s 6 months old. I do agree with your idea though
We do need a way to set diplomatic ties with other clans. Also a mass clan mail feature would be nice.
Diplomacy generally concerns mutual conflict resolution and trade. An official ally status tagged in the game that prevents attacks and allows resource transfers between clans is one possible way to incentivize diplomacy, and formalize sister clans alliances.
I love the meaningful contribution. Why is it cancer, because you don't like it? Because then everyone will just be friends PvP won't ever be a thing? What do you mean?!
Absolutely. It's frustrating and many other adjectives that one has to type out a message over and over again. I understand there are discords but most play from their phones and can't be on discord and heckfire at the same time. Or like myself, many are mental midgets when it comes to using the discord app. Plainly speaking, I'm not too bright when it comes to computers. So being able to forward messages would be good great grand and wondeeful
It’s actually been suggested and they are looking into revamping the message system in game. Idk if it has been posted in the forums (I’m sure it has) but I can get the short list of potential improvements
Why is it cancer? Because, you have the top clans ally with each other because they're all scared of each other. They should incentivise pvp between clans of similar size and not just pathetic troop kill events once a month where it's a free for all depending on your TH level. The potential of the game is there, the developers should be more proactive to stop it going stale due to an obvious amount of naivety in thinking the top clans won't jump into bed with one another.
Pvp is so dismal because of extensive testing and changes through the beta and soft launch, after the very first merge when realm 2 was merged into realm 1 (now realm 10) it was an absolute slaughter millions of troops were killed over the course of a few days. The number one player from that realm was zeroed and quit among the hundreds of others that ended up quitting as a result of the slaughter that occurred that day. So when you say you want to increase pvp it’s a slippery slope because it isn’t pretty for the long term health of the game.
It's not about increasing PvP, it's about incentivising it between clans rather than the pathetic Meat and Eat event. Make the clans fight each other rather than maintaining the status quo and letting the top clans dump on everyone else, just because they can. Being in the clan with the biggest players shouldnt automatically provide protection, but as the state of realm 18 stands, only two clans in the top 10 have the guts to go against the top 3. The end of the day, if you're in the top 3, you should be prepared to pay more to be competitive anyway, seeing as they probably paid a ton to get there. Sure, my couple hundred pound is nothing these guys put in, but I spend because I enjoy the game. Not to keep up or stay ahead. It's just like they protect their investments while neglecting the fact that this is a PvP game.
It is a PvP game though. There is so much PvP in the game. I don't get what you mean when you say this though. They don't only listen to the biggest spenders. If they only listened to big spenders, do you honestly think we'd still have 8 hour rallies and be able to send reinforcements to our clan members who are shielded since it'd mean less kills on the Troop Kill leaderboard/less people to zero ? It can't fully decimate cities though. They do have to leave the smaller players with something to keep them coming back even after they get zeroed. They can't control who joins what clan. The fact that you have top players all in 3 clans is because your realm decided to do that. What exactly do you expect ATA to do to remedy that? Tell all big players that they can't be in the same clan as each other? They are building many new features to keep players interested. We just have to wait a bit for them to come out.
I’m not sure but if he’s in the same realm I am he is probably saying that 7 of the top 10 clans are allied. Naturally they will only have members with similar strength. So instead of 50 of the strongest players on one team there are 350. They won’t hit each other but some are happy to kill every troop of someone 4 THs lower than they are. The allies thing isn’t the root of the problem. And the dev obviously can’t control who allies with whom. Our allies are one of my favorite parts of the game. I wish there was a reliable way to report Jackasses. But that would totally be abused! ATA has done a really good job for the most part making it possible to grow and exist as a smaller player. That’s not common so I’m very greatful. The problem exists in the middle. I want to believe ATA is working on that. The new titan node spawning is helpful. Right now you are docked for hitting TH lower than you. It would be interesting if that could go by might.
Yes it's a PvP game. You obviously miss the point where I say they should incentivise PvP between clans and not stupid "Zero for all" quests. The game, PvP wise, is stale as hell. And if they really got all those suggestions from players then they obviously don't research the market that their app is in because most games like this have all those features already, so your random tangent about listening to smaller players or less financially backed is irrelevant. You spectacularly missed my point. Like, so much so, I wonder if you ever read it properly. PvP between clans. Is that a concept you can understand? As for listening to players, there's a few things I've put in the help bot that have not been replied to in 15 days, there's also the glaring bug where research doesn't give the desired boosts it should, but have they listened? No. I digress. Sarcastra understood the point I made. And it's about increasing competetiveness between clans and not just their generic, outdated events they cycle once a week. But it seems ATA are a reactive bunch and not proactive. As seen by the same issues we face everytime a major event launches too.
You want to know why pvp isn’t as incentivized as you want it? Because realm wide zeroing and mass quitting of players. It was so bad the devs restores all killed troops over x amount of days. Millions of troops were killed like it was nothing. That is why pvp is “stale” as you called it