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Better titans

Discussion in 'Ideas + Feature Requests' started by FreeStuffHere, Mar 20, 2018.

  1. FreeStuffHere

    FreeStuffHere Citizen

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    Making titans fair.

    There is a lot of contention around the changes to titans and fairly so I can rarely get on a trove and not b knocked off by a higher level player, players spend a lot of time taking down titans only to have a higher level player come in last second steal the kill and then the troves my suggestion is as follows.

    Each player that hits and damages the Titan should get a share of the kill rewards ie the gems for the kill and the exp ect, based on damage done to the Titan this would help out the lower level players a lot and stop higher level players stealing the kill rewards from low levels that have spent a lot of time on the titans.

    Leave the troves as they are I think changing that would make it pointless there still needs to be that pvp in there but the initial Titan kill rewards should be shared.

    If anything I would increase the troves again like the previous patch but not the gather time the last patch was good for the extra troves but the gather time really hurt lower level players.
     
  2. DeViLs_iLLeST

    DeViLs_iLLeST Liked Citizen

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    So you want the kill jewels dispersed to everyone that hit it? Other than that their is no difference in a regular hit and the kill besides a chest
     
  3. FreeStuffHere

    FreeStuffHere Citizen

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    Correct this would make it less crappy for lower players while not completely changing the titans from what the devs wanted
     
  4. DeViLs_iLLeST

    DeViLs_iLLeST Liked Citizen

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    Ok so say 32 people hit a level 1 Titan and it drops 500 jewels on kill and they’re dispersed to each player, that’s 15.6 jewels total.

    Titans are not about the jewels they’re about the resources on each hit, the relics dropped, the dragon experience points gained each hit, and lastly the dragon food gained. Killing regular monsters for jewels are cheaper on brew and give more jewels.
     

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