We have made a change to how the Ally Purchase Price is calculated for dropped Allies. This change is effective immediately. OLD: The purchase price of a dropped ally is immediately reduced. NEW: The purchase price of a dropped ally will remain the same as their last purchased price. If, after a 72-Hour period the ally remains un-hired, their price will reduce further until they have been purchased. This change will make it such that an ally’s price will be set by the market, as it will keep dropping until someone is willing to hire them. It will also remove the possibility of one player dramatically lowering the price of an ally by dropping them multiple times.
If someone is just hiring and then releasing an ally they're losing gold hand over fist anyway and are an idiot. BTW, give us a way to actually make gold ffs. It's sad that there's a farm and quarry but no mine to make gold fellas.
Ally flipping is a pretty great way to farm gold. I get a bunch by buying a really good ally who's underpriced. Watch how much that guy will get bought. If you have the gold, you can volley that guy for a while. It's totally worth the time if you can find an ally that's actively being flipped. You can even arrange with someone to do the volley with you. (Tell them if you keep or if they do and stay true to your word, especially if they're helping you to volley an ally you own...) Better to stay trustworthy than be known for tricking people into keeping a bad ally. (not saying you would, just giving a heads up)
Volleying takes way too long and has become inefficient. I agree we simply need another source of gold income like with food and ore. It isn't SO valuable like gems we can't have a third production building (a mine) right? If so, I honestly think that's silly. I know token costs are 2x more for it etc. But still. So at least as a solution, add it in but make production time and production cap halved to the other two. Fine. But at leaat just give us something! It takes so, so absurdly long to gather 270k gold (at my lvl of lvl 7 nodes) at a time when just one march cap research can cost 6mil
All have same amount Ore you get from pvp node mine Gold u get from pvp node ally Food farm pvp node... They want you to utilize the clan rss gifting and maybe ur clan has a banking system like most?
Oops accidentally liked lol. Anyways...uhh no, as almost any clan will tell you - "we all need gold." And that's true. Plenty have way to much ore and food to spare but even big players can't afford to give away a mil gold when research is tens of millions.
Are there any more changes coming for the ally system? It's darn near impossible for new players to purchase any allies, let alone utilise the ally system with the massive inflation on purchase prices. It's all good and well for established players to hold onto, or even purchase new allies, is there any further changes to aid the lack of gold required for allies in the market for those who are just starting or are finding it hard to keep or acquire allies in the expensive market? Just curious.
Personally, as a small player, I'd just buy allies to buy them and if I didn't hold on to one, I'd just buy again with the extra gold I made. Once you get more gold, you can buy allies over market price/value, but it's a pretty nice way to make some extra gold. If you really want to keep an ally, you'll have to pay more for it than it's worth. (Spend a lot of time flipping allies and you'll get enough gold to do that)
Would it be possible to remove ownership of allies if the ally is owned by an inactive user? This would give opportunity for the market to reset a little bit and not be so over priced. No one wants to drop an ally and lose their gold, and then obviously inactive players aren’t going to log in and drop their allies, so this change doesn’t really effect much.
But what happens when the "inactive" player decides to come back and finds their allies have been forcibly dropped? If someone wants the ally, they can buy it off someone else. And then if they really trust that said ally will not be hired for a while, they can themselves drop that ally then volley it up themselves...The allies aren't stuck with the inactive players. It all depends on if someone feels that ally is worth buying or not. If not, then I guess the inactive person will keep it until that ally grows or someone decides it's worth the price.
If the inactive players log in to find all their allies have been forcibly dropped, tough luck. Pika makes a good point: people who have quit playing and are in possession of already-overpriced allies aren't going to log in and drop said allies. They will likely never be hired off them either, and so said allies will not have their values adjusted. It seems perfectly reasonable that if someone has not logged in for 30 days, that their allies begin to drop in value. Let's be realistic here: if someone doesn't log in for a month, they have probably already been zeroed and lost any good allies they own. Losing their bad allies isn't going to make a lick of difference.
You want their bad allies? Or is your point that you want the bad allies to be able to go down in price so they don't fill up the searches when you're looking for a good ally in a certain price range? Like seeing a bunch of 0.5/0.40/0 allies for 10M gold?
She wants them to be dropped so they can go back to market price through the process detailed in the first post.
Yes, correct: allies from inactive players should be dropped after a while, or gradually decrease in value until bought. The market now is cluttered with overpriced allies owned by inactive players. They will never decrease in value unless someone is stupid enough buy them and then drop them.