1. Welcome to the Kingdoms of Heckfire Forums Guest!
    Please review our Code of Conduct before posting.
    Dismiss Notice

Demolish buildings

Discussion in 'Ideas + Feature Requests' started by DanWasHereYo, May 7, 2018.

?

Demolishing a building should cost?

  1. Nothing

    4.0%
  2. Gems

    12.0%
  3. A % of the RSS that it cost to build

    16.0%
  4. Recycling! You get % RSS back!

    68.0%
  1. DanWasHereYo

    DanWasHereYo Citizen

    Joined:
    Dec 21, 2017
    Messages:
    4
    Likes Received:
    12
    Hello, this is a thread for supporting the demolishing of buildings.

    ((Please note* rotate your device to landscape to better read the poll options.))

    I think it would be nice to be able to demolish buildings . It could cost RSS or gems or somes other mechanic to do so. This will be nice for those who like to theory craft with different strategies on how to improve their performance in the game.

    Personally, I know of three buildings I'd get rid of and rebuild with something else if I could. It would make my game much more enjoyable if I could.

    I feel like allowing players to redesign their bases based on what they believe is best may give insights to the dev team on imbalances in the game for future improvements. For hypothetical instance the bonus on embassys being op or treasury RSS bonus. If players end up focusing on certain buildings it might mean something.

    If I may add one more insight. By developing just this one mehcanic you also give those people who need to neatly organize base a way to do so, demolishing buildings!

    Only issue I for see here is how to handle the tech tree. I think it can be solved by requiring a minimum of one of every building at the appropriate level. If someone tries to demolish one the button is grayed out. So like create a string of variables that contain the minimum required level of buildings given someone's current building levels and as a player advances adjust them upward appropriately. I'm sure something like this is happening already when it comes to checking if one can upgrade your town hall for example.

    I know I'm stretching this idea very thin here but you can't blame me . Demolishing buildings would be nice. I even tried helping by giving suggestions how to implement! šŸŗ
     
    #1 DanWasHereYo, May 7, 2018
    Last edited: May 7, 2018
    hiruko, Fumunda, Gemcity and 7 others like this.
  2. Gavalanche

    Gavalanche New Citizen

    Joined:
    Jan 10, 2018
    Messages:
    1
    Likes Received:
    2
    This is a great idea!
     
    Annajf and DanWasHereYo like this.
  3. Annajf

    Annajf New Citizen

    Joined:
    Dec 21, 2017
    Messages:
    1
    Likes Received:
    1
    L

    Couldnā€™t agree more, would make the game even more exciting and challenging
     
    DanWasHereYo likes this.
  4. dlz9345X

    dlz9345X Liked Citizen

    Joined:
    Mar 2, 2018
    Messages:
    260
    Likes Received:
    89
    This is a great idea in my opinion, so I want to bring it up again.

    Since thereā€™s not enough land to acommodate every building in this game, demolishing buildings would be a fantastic way for people, especially end game players, to try out new tactics.

    Like in the beginning, I thought that wards were useless, but as you progress further, you realize that maybe you should have built more of them and not that many embassies.

    As well, thereā€™s no huge advantage this skill gives to any player, and I donā€™t believe that it would really affect gameplay hugely. It seems like an easy implementation too (maybe not, I dunno).
     
  5. Hermione

    Specialist

    Joined:
    Sep 1, 2017
    Messages:
    626
    Likes Received:
    434
    I'd still love to rearrange mine. Come on ATA, do it like you let us do Smash! lol

    They're probably afraid people will demolish the buildings to drop might to get into a realm they couldn't before? I honestly don't know why we can't demolish and rearrange them.
     
    Jamb likes this.

Share This Page