1. Welcome to the Kingdoms of Heckfire Forums Guest!
    Please review our Code of Conduct before posting.
    Dismiss Notice

KOH HUGE FLAW ATA...

Discussion in 'General Discussion' started by Mrsirman, Mar 3, 2018.

  1. DeViLs_iLLeST

    DeViLs_iLLeST Liked Citizen

    Joined:
    Aug 31, 2017
    Messages:
    194
    Likes Received:
    96
    It’s no fun being continuously zeroed.... you would not enjoy being placed in a realm higher than 27. Your clan can’t protect you from some of the real hard hitters in this game
     
  2. Noobss

    Noobss Citizen

    Joined:
    Mar 24, 2018
    Messages:
    4
    Likes Received:
    10
    There should be a Rez troop graveyard that is half price and half time. Devs make more money. We complain less. Everyone wins
     
  3. Mrsirman

    Mrsirman Citizen

    Joined:
    Dec 1, 2017
    Messages:
    36
    Likes Received:
    39
    Put your transfer in to r12... 👍
     
  4. MikeEatsSocks

    MikeEatsSocks New Citizen

    Joined:
    Dec 27, 2017
    Messages:
    2
    Likes Received:
    6
    Cry me a river bass
     
  5. DarkCohiba

    DarkCohiba New Citizen

    Joined:
    Dec 2, 2017
    Messages:
    3
    Likes Received:
    1
    Let the little ones die....
     
  6. Yarn

    Yarn Citizen

    Joined:
    Nov 24, 2017
    Messages:
    9
    Likes Received:
    21
    I agree the hospital is upside down. I've been playing a year and have been zeroed 3 times. Each time it to months to rebuild. The last time was in June and I didn't recover till September! I'm a clan leader and we've lost real good people because of zeroing, because in order to protect your investment you have to basically live and breathe KoH. A game shouldn't require you to give up your real life to protect your work.

    There should be a PVP cap on hitting smaller players. We had a TH 25 with almost 2 billion might hitting an TH 18 with 200 mil might yesterday. How can a mid sized clan defend or even play offensively against someone who hits at 29 billion and has a 39 billion wall?? That's not a fair fight. That's bullying. We don't have defensive/rally caps that high for the bigger players it's like shooting fish in a barrel. We send pms, we text and try to delay the inevitable, but 90% of the time it always results in a zero. If you want to keep long term players this needs to be fixed.
     
  7. Multiplat

    Multiplat Helpful Citizen

    Joined:
    Feb 11, 2018
    Messages:
    254
    Likes Received:
    172
    Well that is why players are often times trying to come up with solutions to this problem. I have brought up the idea of making it so a player cannot attack someone 3 th's below them. Of course though there are always players who argue against limitations. If enough players agree with a solution to this problem, perhaps ATA will listen and implement a solution.

    Just check out the suggestions thread and see if anything posted there is more down your alley. Plenty of threads there covering varying topics.
     
    Yarn likes this.
  8. Yarn

    Yarn Citizen

    Joined:
    Nov 24, 2017
    Messages:
    9
    Likes Received:
    21
    I've brought this up to ATA more times than I care to count ever since I was first zeroed.
     
  9. YakimaDWB

    YakimaDWB Citizen

    Joined:
    Jun 28, 2018
    Messages:
    11
    Likes Received:
    11
    I lost 700k knights defending someone that had no dragons. Right around 40mil might was lost overall. Myfault, I knew they had no dragons... I just forgot to pull troops out while I switched accounts so I could knock their defense dragons off gather nodes. So 800k t3 troops is probably around 50m might overall.
     
  10. Tiashue

    Specialist

    Joined:
    Aug 31, 2017
    Messages:
    578
    Likes Received:
    159
    T3 are 64 might per troop

    700,000 * 64 = 44.8mil
     

Share This Page