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Farms/mines

Discussion in 'Ideas + Feature Requests' started by Matty_Is_Poor, Dec 19, 2018.

  1. Matty_Is_Poor

    Matty_Is_Poor New Citizen

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    farms and mines need to be more useful. Maybe make them all around better. Or even add rss protection to them. Just a idea.
     
  2. Multiplat

    Multiplat Helpful Citizen

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    Yes the farm and quarry are quite useless after th9. I think making their production cap based on their total rss protection would at least make them sort of useful. Even still the production speed is so slow that most players won't even tell they are regenerating rss. This has been brought up before though with no action from ATA.
     
  3. Multiplat

    Multiplat Helpful Citizen

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    with my quarry at level 23 and my ore production maxed, i produce 68.4 ore a minute with a production cap of 652.5k. It would take me 9,540 minutes or 6 and a half days to hit my production cap.

    Maybe if they tripled the production speed, it may make it more noticable? Still doesn't help much since a lot of buildings at this level require 11m+ ore and I am nearly always over the production cap.

    Edit:
    Actually I looked again and noticed I could build 3 quarries. Still a waste to build them but still. If I was to build 3 level 23 quarries, my production speed would be 205.2 ore a minute, or 295,488 a day. Still not too noticable since we get that much rss within a few minutes of monster slaying.
     
  4. Matty_Is_Poor

    Matty_Is_Poor New Citizen

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    They’re very useless right now. I want them to be more useful. I think if they added more to them they could be. Give them more production plus a small rss protection. Doesn’t have to be a huge amount.
     
  5. Tiashue

    Specialist

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    Fun fact: the reason build complete players have empty tiles at the top of the city map is because there use to be seven farms and seven quarries before the stats were consolidated in the now three of each building.
     

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