Upcoming Content Update On Wednesday, July 18th we will be adding a large amount of new content to the game, including: Additional Dragon Levels Additional Dragon Tiers New Monster, Resource Node, and Titan Levels New Shrines Research Tree Updated Biome Research Trees Ally System Changes Additional Dragon Levels & Tiers You will be able to push your Dragons’ power even further with Research to unlock new, higher Level and Tier caps for all your Dragons! New Monster, Resource Node, and Titan Levels New Research will unlock your ability to hunt stronger Monsters hoarding better loot, and gather even more Resources from new Resource Nodes located at the center of the Realm. New Shrines Research Tree Become a master of the Shrines with Research to improve your ability to take and hold Shrines for your Clan! Updated Biome Research Trees As part of the Content update, the Biome Research Trees will be seeing some changes. These tweaks are aimed to tighten end game power gaps while rewarding player investment. New Avatars to Unlock By completing a significant portion of the Biome Research trees, players will be able to unlock the new Biome Mastery Avatars to show off their accomplishment and commitment to their favorite Biome! Complete the Biome Mastery research to earn an Avatar from the accompanying Feat. Improved Bonuses per Level Many of the Research items in these trees will be getting higher starting bonuses and bigger bonuses at each level, ending at the same max bonus. This change will give more bonuses to players who are still working on their research trees, while bringing the bonuses for players closer together. Ally System Changes Allies are a player driven economy, providing huge bonuses. We love the system, but there are extreme cases where the power earned through allies led to an imbalance in the game. To better balance the Ally system, we will be making changes so that Kingdoms of Heckfire can continue to grow and release content for years to come. Change #1 - Capping PVP Ally Bonus To better balance Ally Bonus with the other system in the game, there will be a cap on the maximum bonus that can be applied in PVP battles. You will be able to increase the cap through upgrading your Waritorium, new research we have added to the game, as well as the new Ally Bonus ability that some Dragons will give. This cap will only apply to PVP, and will be set such that it affects only 0.02% of our active players. As the game grows, we will add new opportunities to further extend this cap. Our goal is to ensure that Ally bonus is balanced with the research and dragon bonuses. Change #2 - Updating Ally Bonus Research The Bonus from Allies and Bonus to Allies research are getting updated to offer a flat +2.5% bonus at each level, and will cap out at 50% bonus at level 20. This helps bring the bonuses from Allies back inline what’s available from other areas of the game. Change #3 - Weekly Gold Transfer Cap The below items will have a rolling cap on the amount you can send or receive that refills every hour. Our goal is to only limit transfers that are outside of normal game actions. Most players will never hit this cap. The following items will have their own cap: Gold Sent Gold Received Gold Looted (as the defender) If you perform an action that will exceed this cap, the game will warn you. In addition, we will be reducing the gold returned when you drop an ally you have recently hired. After holding onto an ally for 7 Days, you will be able to get the full drop ally refund. Player Compensation Full details on player compensation will be made available when these changes are made live on Wednesday, July 18th.
Can you move me from realm99 too realm 90? ive tried doing a support ticket but it wont go through. my friends clan is in that realm
As the defender? Does that mean there's a limit to how much total gold can be looted FROM you? Or did you mean to say "as the attacker"?
It’s to prevent people from leaving their clan and just having their clanmates attack them, basically “gifting” them. Not sure if once past cap the gold will be destroyed when looted or just kept safe.
There is a limit to how much gold can be looted from a player. If i recall right, you can only lose 100m gold a week. If you have 150m gold and someone steals 100m of it, you will "bleed" the other 50m gold at a rate of 100m gold a week until it is all gone.
No, it can be looted but at a very slow pace. You can find players bleeding gold sometimes when they quit. Pretty much it means every like 15 seconds, a small amount of gold will become available to loot. Example: A scout shows 1m gold so you attack and loot all of it. Your next immediate scout would show like 50k gold. In a few minutes you can rescout and the scout would show 1m gold which you could attack and loot again.