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Idea: Node and Mob competitiveness

Discussion in 'Ideas + Feature Requests' started by FieryImp, Nov 22, 2020.

  1. FieryImp

    FieryImp New Citizen

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    What if the farther away a mob or node was the higher the rewards and maybe troop speed and XP?
    But the closer it is, the lower the reward, speed and XP?

    Grinding for DQ and farming is boring in the sense there little thought or strategy needed.

    Now everyone can post and tell me why the idea doesn’t work 😉
     
  2. ToughMonk

    ToughMonk Citizen

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    It would reward people that research speed improvement..

    perhaps gain a small buff for consecutive hits. (while in the DQ biome)
    every time a mob in a biome is hit gain a 0.01% bonus to next hit. (lasts for 1 minute [+ 1 second for consecutive hits](possible cap @ 5 minutes)

    so you would start close, build up the buff timer then go further out.
     
  3. FieryImp

    FieryImp New Citizen

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    Interesting. I hadn’t thought of that. Pretty cool.., right now I prioritize power over speed research.
     

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