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Allies

Discussion in 'Ideas + Feature Requests' started by ToughMonk, Jan 23, 2021.

  1. ToughMonk

    ToughMonk Citizen

    Joined:
    Oct 2, 2020
    Messages:
    15
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    11
    This idea comes from me getting multiple time out errors when trying to hire allies.

    Make it so it is an ebay style bid, so a player will select the ally and say how much they will spend on them. Then it will volly up until one of the players become out bid.

    1. you can only set the bid amount when initial hire.
    2. if you win the bid amount remains so

    if the ally is set @ 100 [base value] and you select to hire them you enter x amount. because you are the first person to hire it would be your (bid amount -100)

    bid 10,000
    cost 100
    remaining 9900

    next person bids 1000

    remaining bid 9900
    volly bid 1000
    remaining bid 8900 (player A retains ally)

    next bid 9000

    remaining 8900
    volly bid 9000
    remaining bid 100 (player B acquires ally)

    Or make it so there is a 60 second lock after an ally has been hired.

    Addtionally, make a search for values, I do not like scrollinv through 1 million players with only 1 stat.. even 2 stats are pretty usuless late game.

    search function
    minimum values
    Grassland 1.00%
    Badlands 1.00%
    Swamp 0.50%
    [Search]
     
    Splyt_, EatPizza and II3uffy like this.
  2. [ATA]Todd

    Staff Member A Thinking Ape

    Joined:
    Aug 28, 2017
    Messages:
    422
    Likes Received:
    174
    Love it! Thanks for taking the time to make this so detailed! I'll send it along to the team as we are looking to eventually address the ally market in a substantial way.
     

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