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Combat System

Discussion in 'Ideas + Feature Requests' started by Krioque, Nov 11, 2017.

  1. Krioque

    Krioque New Citizen

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    The current combat system has no benefits for attackers if the defender is under cap. Same goes for the defender. An honor/glory "resource" should be implemented into the game. When you lose your h/g decreases. When you win your h/g increases. There could be a store that trades h/g for various items or they can be used for ranks that give permanent boosts or boosts that are only active when you have the amount of h/g for the rank.
     
  2. Krioque

    Krioque New Citizen

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    (Coninuted)(more ideas)
    The amount of h/g gained/lost should be calculated by either number of troops or the attack/defense power or just by the TH level. There can also be research to increase gain or even decrease losses. The new legendary dragons can have a passive that increase h/g gained too.
     

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