Greetings, Citizens of Heckfire! We’ve been hard at work scrubbing fire soot and evasion grease off your favorite beasts, and today we’re announcing a chunky list full of fixes and polish. If your dragons have been acting a bit… off, this update should smooth things out! Lethality & Evasion Adjustments After deep dives into the dragon den, we’ve rebalanced or corrected Lethality/Evasion interactions for a number of your heavy hitters and sneaky evaders: Fixed Dragons: Angus Spronkle Waffles Lady Smolderhorn Hoobert Felix Clopsy Medusssa Chuckle Cackle Chortle Thwampy Romeo Duthty Cybervitor Mechanigus Imotech Bloomy Tinker Food Glutton Fixes Some dragons weren't acquiring as much food as intended. We've fixed this so now they can enjoy an all-you-can-eat buffet! Fixed Dragons: Spronkle Bumble Gold Glutton Fixes & Tweaks A few dragons got a financial rework — think of it as fiscal responsibility training: Fixed Dragons: Lady Marmalade & Mechanigus: Gold Glutton bugs resolved Wattz: Gold Glutton now correctly appears as Raid Gold Glutton I Smaak: Gold Glutton now correctly appears as Raid Gold Glutton II Realm Defender IV Fix Fixed Dragon: Shimmer now shines properly — their Realm Defender IV ability is back in working order and doesn't require the support of other dragons! Realm Raider III Rework Wild dragons are no longer needed in the march to benefit from research. Updated Dragons: Thwampy Duthty Romeo Finnegan Scaleb Gilliam Ichorus Valhal Lizzy Nixy Waffles Pet-Ra Snowball Gaia Staxx Imotech Rocky Heads up: For wild dragons, the ability name has changed to be more descriptive — but the effect remains the same. No surprises under the hood, just cleaner labeling. More Fixes Incoming! This is just the beginning — we’re continuing to monitor and update dragon abilities to ensure your stables are strong, balanced, and burning things as intended. Thanks for your ongoing feedback — now go set the realms ablaze (responsibly, of course)! The Kingdoms of Heckfire Team
Many of us have invested a lot of time and money into our dragons over the years. We've noticed the recent changes to dragons but the details provided have been quite vague. Could we please get a clearer breakdown of what was adjusted? What specific changes were made to dragon stats or mechanics? What kind of number differences for abilities should we expect? Were any of these changes nerfs? Several clan members are reporting noticeably lower performance with certain dragons. We’d really appreciate some transparency over changes that are a core part of the game.
I've not looked deeply into how gold drops worked before, but I'm very confused looking at it now. Hitting lv12 goblins for max damage. Base gold drop is 21000. Gold bonus from dragons as follows, with specific drags selected and max hitting each time: Mechanigus solo: 12180 Cpt Sparkle solo: 38373 Wattz solo: 10720 Mech and Sparkles: 30450 Mech and Sparkles and Wattz: 41170 Sparkles and Chip CC and Ruby: 13345 Sparkles and Gemma and Gaia: 1197 Mech and Chip: 43795 Mech and Diamond: 12180 Mech and Wattz: 22900 Whatever interactions there are between drags seems a little unpredictable, is that the goal? 😅 I have minimal prospector booty on drags (0 on sparkles and 8% on chip for example).