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Hospital Mechanics

Discussion in 'Ideas + Feature Requests' started by TheUnmercifulCOW, Sep 24, 2017.

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  1. TheUnmercifulCOW

    TheUnmercifulCOW New Citizen

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    Sep 3, 2017
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    I suggest a change to the way the hospitals work. As things stand the hospital will largely save your weakest troops if you are zeroed. I suggest changing this so once the hospital is full, higher tier troops will push the weak ones out and the weaker troops are the ones that are killed first.
    Take the following troops mix:
    Hospital cap 100k
    Militia 50k
    Guards 100k
    Pugs 50k
    Currently - If you are zeroed you will likely retain 50k militia and 50k of mostly guards, and a few Pugs. Militia saved by the hospital are barely usable except as meatshields once you have T3, so this leaves you in a seriously weakened position which will take a couple of weeks of training to build back up.
    Suggestion - with hospitals saving highest tier troops, if you are zeroed you will now save 50k pugs and 50k guards, losing 50k militia and 50k guards. While still the same number of kills for your attacker at least you are in the position to be reasonably effective once you heal your troops.
    I hope this makes some sense and will be considered.
    Thanks
     

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