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Stalemate battle mechanics 😴

Discussion in 'Ideas + Feature Requests' started by SELNER907AK, Dec 17, 2017.

  1. SELNER907AK

    SELNER907AK Citizen

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    They need to make castle walls have a damage limit so we can zero people out, There is currently verry little incentive for clans to attack eachother it's easy to keep vaults below capacity meaning little to zero rss and the attacking side will always take more losses regardless if they win or loose an Attack. These battle mechanics have causes a gigantic stalemate where nobody really hurts anyone or gains anything
     
  2. Hops5

    Hops5 New Citizen

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    Like this game lots but yes^^ I have played similar games to this and there isn’t really any incentive to attack each other on Heckfire compared to those other games.
     
    Claymore56 likes this.
  3. Hermione

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    I feel like I saw this post somewhere already...

    *EDIT*
    https://forums.kingdomsofheckfire.com/threads/game-suggestions.275/#post-1594
    Haha, knew I wasn't going crazy.

    They have some good reasons why they took away the ability to completely zero players. When that ability was there, people started quitting left and right, and they took to discord with complaints about being zeroed by whale accounts. Trust...that will happen if they add that ability again. Don't forget, there are no hit restrictions. A TH25 Can attack an itty bitty TH5.
     
  4. SELNER907AK

    SELNER907AK Citizen

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    I'm sure they can make a way to where a good clan working together as a team can actualy do damage to another clan there is no reason a rally 325k soldiers wins an attack but takes more losses then somebody with 20k soldiers
     
    ZReaper and LameName like this.
  5. SELNER907AK

    SELNER907AK Citizen

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    Atleast change it to where the attacker doesn't take losses and the defender takes them
     
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  6. Hermione

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    The attacker is the one who initiated an attack. Imagine how much more you'd be attacked by the big guys if they didn't suffer ANY losses at all! You'd be zeroed without ANY consequences for the big whale who attacked you. Don't forget...the attacker CHOOSES to attack. The defender didn't choose to be attacked, they just got attacked.
     
  7. Hermione

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    You can. Just make sure the person you're attacking is offline, preferably asleep. If they don't wake up, they can't heal their troops while being attacked. After a while, they will fill their hospital capacity and you'll start going from injuring them to straight killing their troops. You'll take losses, but once it gets to straight kills, it's way more than worth it! Everyone has to hate the player enough to be willing to attack them. I'm sure with a bit of tracking, you are bound to find out that person's sleep schedule.
     
  8. SELNER907AK

    SELNER907AK Citizen

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    Unless they don't have more troops then hospital capacity in which case garrison troops will alawys kill your troops even if your troops have nothing else to damage or kill.
     
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  9. Hops5

    Hops5 New Citizen

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    I disagree with selner when he says that defence should take the loses.. that’s how all these games work and that mechanic is fair... but I do agree that if a clan comes together to rally a player the outcome in this game is pretty laughable. In most reports I’ve seen with 300k+ troops on one side the report shows maybe 1k troop death on each side and then maybe a few more k troops injured on the defending side. That’s what I mean when I say there is no incentive to attack since while you’re doing this you aren’t getting rewarded with much resource loot usually.

    It makes more sense for me to attack monsters than players and I think that weakens the game
     
  10. SELNER907AK

    SELNER907AK Citizen

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    It all comes down to needing some sort of incentive to attack eachother and build alliances with eachother this games p2p is pretty much non existent and the inactive players are multiplying. The game is loosing more players then it's retaining.
     
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  11. LameName

    LameName New Citizen

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    PvP in this game is basically teleport into a clans hive and try to provoke them into attacking you, steal monsters and titans they burned energy attacking, attack their resource tiles, and laugh at them in realm chat whenever they attack you. Mind you, im describing a scenario that someone with equal or less power than a single member of said hive can do
     
  12. Hermione

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    attacking them on rss nodes will kill more troops.
     
  13. Hops5

    Hops5 New Citizen

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    I understand that there are plenty of ways to “kill more troops” but the fact is there is no need to. There is very little point in attacking in the game and I hope something is done to maybe add incentive to get people playing the game how these types of games are intended to be played! :)
     
  14. Hermione

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    This new event will give some incentive to attack on nodes. So will strongholds and shrines (incentive to attack).
     
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  15. ZReaper

    ZReaper Citizen

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    So... that doesn't make the fact of the matter OK. The personbbeing attacked didchoose to not shield themselves from the attacker. It's like leaving your doors unlocked. Of course you didn't ask to be robbed but you didn't do anything to not get robbed either. Your debate is weak at best
     
  16. DinosaurTag

    DinosaurTag New Citizen

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    I agree it's just ridiculous at the moment.

    We had someone TP into our hive and start stealing tiles, titans, last hits etc etc and if we attack her we just lose troops cos she's under hospital cap.
    Literally no way to get her.. really frustrating ..
    If we rally she reinforces etc ..

    That's just one example..
     
  17. Hermione

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    then time your hits better. If they are under hospital cap, then why should you be able to kill their troops (besides as a rally or if she has realm wrath)?
    Then that would mean that all the big whales can demolish all of the small players who are just starting out and are way under hospital cap and actually zero them.
    If you don't want her to steal your monsters, time your hits better...or work together on monsters and take turns deciding who gets the kill. It's not impossible to protect your last hits...you just have to work at it.

    I can't see a reason for ATA to allow you to fully zero someone after they put so many measures in to protect the smalls from the whales. They had so many people coming in to complain about the big 1b players attacking 50k players and you really want to add more ways for them to bully the smaller players? Hospital caps should be left alone. If you want to get her, attack her while she gathers...steal HER monsters. Too many people will quit if they let the big players walk around and zero players without regard for hospital caps. It's not even that huge anyway, so by end game, you won't even be worrying about hospital caps...the only reason you'd be worrying about players who are under hospital cap is if you are trying to bully a small player. I mean...if their whole defense is weaker than 1 of your marches...then you're trying to beat someone who is obviously way smaller than you are into submission. You need to do a better job of attacking your monsters so you don't get sniped. ATA put that in the game for a reason, so it's fair game. ATA also put into the game ways to protect smaller accounts from being completely demolished by whales...
     

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