This idea comes from me getting multiple time out errors when trying to hire allies. Make it so it is an ebay style bid, so a player will select the ally and say how much they will spend on them. Then it will volly up until one of the players become out bid. 1. you can only set the bid amount when initial hire. 2. if you win the bid amount remains so if the ally is set @ 100 [base value] and you select to hire them you enter x amount. because you are the first person to hire it would be your (bid amount -100) bid 10,000 cost 100 remaining 9900 next person bids 1000 remaining bid 9900 volly bid 1000 remaining bid 8900 (player A retains ally) next bid 9000 remaining 8900 volly bid 9000 remaining bid 100 (player B acquires ally) Or make it so there is a 60 second lock after an ally has been hired. Addtionally, make a search for values, I do not like scrollinv through 1 million players with only 1 stat.. even 2 stats are pretty usuless late game. search function minimum values Grassland 1.00% Badlands 1.00% Swamp 0.50% [Search]
Love it! Thanks for taking the time to make this so detailed! I'll send it along to the team as we are looking to eventually address the ally market in a substantial way.