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Kingdoms of Heckfire Forums
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Kingdoms of Heckfire
Ideas + Feature Requests
Ally Gold Diminishing Returns
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<p>[QUOTE="Ahnialator6, post: 1848, member: 1655963056"]As it stands, the hiring of allies is great, but i believe it is clunky, unforgiving(especially to new players) and, there is not much to go off of. The hiring pool is full of players, both active and not. Whenever a player is hired, his cost increases, because hes more desirable, which is all well and good, but the whole system is designed to generate gold, and it does so....poorly. Less experienced players will be more likely to hire random players, cluttering up higher tiers with a trashy 0%bonus. And thats fine too, it helps people to make the connection of what is worth what. </p><p><br /></p><p>I believe the system would be more intuitive for newer players, and, make the system better at its job of gold generatuon if cost-to-hire diminishes over time(AND return on investment), after a large period of not being hired. Not only will this give players better control over the market, it will be both incentive to grow, and a better learning experience. I believe this change will also make the market more competitive, as active growing allies make better allies than stagnant inactives[/QUOTE]</p><p><br /></p>
[QUOTE="Ahnialator6, post: 1848, member: 1655963056"]As it stands, the hiring of allies is great, but i believe it is clunky, unforgiving(especially to new players) and, there is not much to go off of. The hiring pool is full of players, both active and not. Whenever a player is hired, his cost increases, because hes more desirable, which is all well and good, but the whole system is designed to generate gold, and it does so....poorly. Less experienced players will be more likely to hire random players, cluttering up higher tiers with a trashy 0%bonus. And thats fine too, it helps people to make the connection of what is worth what. I believe the system would be more intuitive for newer players, and, make the system better at its job of gold generatuon if cost-to-hire diminishes over time(AND return on investment), after a large period of not being hired. Not only will this give players better control over the market, it will be both incentive to grow, and a better learning experience. I believe this change will also make the market more competitive, as active growing allies make better allies than stagnant inactives[/QUOTE]
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Kingdoms of Heckfire Forums
Home
Forums
Kingdoms of Heckfire
Ideas + Feature Requests
Ally Gold Diminishing Returns
Kingdoms of Heckfire Forums
Home
Forums
Kingdoms of Heckfire
Ideas + Feature Requests
Ally Gold Diminishing Returns