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Kingdoms of Heckfire Forums
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Kingdoms of Heckfire
Ideas + Feature Requests
Ally value decay function
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<p>[QUOTE="NotJohn, post: 3262, member: 749934360"]Ally price should drop by a set percentage each day. If you express it as a formula, P*e^(-10.95*faction_of_year_since_purchase) shouldn't require any more ompf from the servers, as it could be done client side and only verified by the server. This should cause the value for a certain skillset to stabilize. No longer would someone with three zeros get stuck at a million gold.. unless people actually valued buffer allies that highly. This would also cause unpopular allies to turn a loss, but that should also be fine.</p><p><br /></p><p>The above is 3% day on day. Adjustments might be desirable.</p><p><br /></p><p>On the same note, I'd like to be able to finger the parameters by minimum values. Sometimes you get 20 people in a row who can't manage swamps.[/QUOTE]</p><p><br /></p>
[QUOTE="NotJohn, post: 3262, member: 749934360"]Ally price should drop by a set percentage each day. If you express it as a formula, P*e^(-10.95*faction_of_year_since_purchase) shouldn't require any more ompf from the servers, as it could be done client side and only verified by the server. This should cause the value for a certain skillset to stabilize. No longer would someone with three zeros get stuck at a million gold.. unless people actually valued buffer allies that highly. This would also cause unpopular allies to turn a loss, but that should also be fine. The above is 3% day on day. Adjustments might be desirable. On the same note, I'd like to be able to finger the parameters by minimum values. Sometimes you get 20 people in a row who can't manage swamps.[/QUOTE]
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Kingdoms of Heckfire Forums
Home
Forums
Kingdoms of Heckfire
Ideas + Feature Requests
Ally value decay function
Kingdoms of Heckfire Forums
Home
Forums
Kingdoms of Heckfire
Ideas + Feature Requests
Ally value decay function