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Kingdoms of Heckfire Forums
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Kingdoms of Heckfire
Ideas + Feature Requests
Attacking should cost brew
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<p>[QUOTE="dlz9345X, post: 4940, member: 1521694807"]While sure, you can shield, but I’m not a hardcore player that’s on 24 hours a day... it’s easy to get attacked while you are offline or on vacation or something.</p><p><br /></p><p>Also, I will have to state: I am not against PVPing! It’s just that this game does need some balancing. I don’t mind when I forget I’m overcap and someone attacks me, that’s just my fault. But if someone attacks you 100s of times for no reason, ATA should stop wondering why people quit. I totally get that attacks really favor the defender, I am trying my best to do everything you’ve said to increase my defense,</p><p><br /></p><p>However, I don’t think that making attacks cost brew will make clan wars go away or anything. Even a simple 5 brew cost isn’t gonna make someone not attack, but now people will have to take their attacks more seriously. Right now, the only incentive to not attack is, oh my troops are gonna die, but ATA has made failed attacks less hurtful to the attacker to try and balance gameplay. By adding brew cost, even a 5 brew cost, players can still do 11 attacks per monster they attack... if you can’t sacrifice even a 10 brew token to attack someone (not to mention it’ll take like 2 mins to get 5 brew), this game is just simply appeasing the money payers.[/QUOTE]</p><p><br /></p>
[QUOTE="dlz9345X, post: 4940, member: 1521694807"]While sure, you can shield, but I’m not a hardcore player that’s on 24 hours a day... it’s easy to get attacked while you are offline or on vacation or something. Also, I will have to state: I am not against PVPing! It’s just that this game does need some balancing. I don’t mind when I forget I’m overcap and someone attacks me, that’s just my fault. But if someone attacks you 100s of times for no reason, ATA should stop wondering why people quit. I totally get that attacks really favor the defender, I am trying my best to do everything you’ve said to increase my defense, However, I don’t think that making attacks cost brew will make clan wars go away or anything. Even a simple 5 brew cost isn’t gonna make someone not attack, but now people will have to take their attacks more seriously. Right now, the only incentive to not attack is, oh my troops are gonna die, but ATA has made failed attacks less hurtful to the attacker to try and balance gameplay. By adding brew cost, even a 5 brew cost, players can still do 11 attacks per monster they attack... if you can’t sacrifice even a 10 brew token to attack someone (not to mention it’ll take like 2 mins to get 5 brew), this game is just simply appeasing the money payers.[/QUOTE]
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Kingdoms of Heckfire Forums
Home
Forums
Kingdoms of Heckfire
Ideas + Feature Requests
Attacking should cost brew
Kingdoms of Heckfire Forums
Home
Forums
Kingdoms of Heckfire
Ideas + Feature Requests
Attacking should cost brew