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Combat Basics Clarification
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<p>[QUOTE="BunnyHugger_inactive_20180519051026, post: 3765, member: 1723018306"]Hi all, I am pretty new to the game, but the forums seem to be very active and members are very helpful. I've been trying to read up on combat basics, but some of the guides are from november of last year, so I'm not sure how much they can be relied on. I was hoping to get a clear answer to some questions:</p><p><br /></p><p>1. How are combat wins determined, and what is the relationship between might and combat power (if any)?:</p><p><br /></p><p>I understand that combat power is generally determined by (((Individual troop power) * (number of troops)) * (1 + Biome bonuses)) * (1 + dragon bonuses).</p><p><br /></p><p>Factors like march caps limit how many troops can be deployed to attack or defend at once, but after combat powers are tallied for attacker/defender the higher combat power always wins.</p><p><br /></p><p>If the above is correct, is there any relationship between a player's might and their combat ability, other than that a high might level indicates that they have the infrastructure to have higher combat marches?</p><p><br /></p><p>2. How is lethality calculated?:</p><p><br /></p><p>I understand that there are three lethality protection tiers for a player who is defending:</p><p><br /></p><p>A. Troops in the garrison are never killed or injured</p><p><br /></p><p>B. While there is space in the hospital, troops that would be killed are injured instead. They must be healed manually to get them out of the hospital.</p><p><br /></p><p>C. When there is no space in the hospital, troops are killed, and never injured.</p><p><br /></p><p>Further, your highest tier troops are given priority in garrison/hospital placement.</p><p><br /></p><p>^All of that is awesome and makes perfect sense, but I cannot find how the base lethality numbers are calculated. I saw something on an old post about a 1% lethality rate for a loss, and an additional 1% lethality rate if the loss came from a rally, but I have no idea if that is still accurate.</p><p><br /></p><p>Can someone clarify i) How I would calculate my losses from a successful defense where I have more troops than my hospital cap; ii) How I would calculate my losses from a lost defense where my troops are over my hospital cap; iii) How I would calculate my losses from a successful attack and whether that depends at all on the defending player's strength (I have seen rumors on region chat that it does not); and iv) How I would calculate my losses from a failed attack and what that depends on?</p><p><br /></p><p>Thank you in advance, I know that this is a lot to ask![/QUOTE]</p><p><br /></p>
[QUOTE="BunnyHugger_inactive_20180519051026, post: 3765, member: 1723018306"]Hi all, I am pretty new to the game, but the forums seem to be very active and members are very helpful. I've been trying to read up on combat basics, but some of the guides are from november of last year, so I'm not sure how much they can be relied on. I was hoping to get a clear answer to some questions: 1. How are combat wins determined, and what is the relationship between might and combat power (if any)?: I understand that combat power is generally determined by (((Individual troop power) * (number of troops)) * (1 + Biome bonuses)) * (1 + dragon bonuses). Factors like march caps limit how many troops can be deployed to attack or defend at once, but after combat powers are tallied for attacker/defender the higher combat power always wins. If the above is correct, is there any relationship between a player's might and their combat ability, other than that a high might level indicates that they have the infrastructure to have higher combat marches? 2. How is lethality calculated?: I understand that there are three lethality protection tiers for a player who is defending: A. Troops in the garrison are never killed or injured B. While there is space in the hospital, troops that would be killed are injured instead. They must be healed manually to get them out of the hospital. C. When there is no space in the hospital, troops are killed, and never injured. Further, your highest tier troops are given priority in garrison/hospital placement. ^All of that is awesome and makes perfect sense, but I cannot find how the base lethality numbers are calculated. I saw something on an old post about a 1% lethality rate for a loss, and an additional 1% lethality rate if the loss came from a rally, but I have no idea if that is still accurate. Can someone clarify i) How I would calculate my losses from a successful defense where I have more troops than my hospital cap; ii) How I would calculate my losses from a lost defense where my troops are over my hospital cap; iii) How I would calculate my losses from a successful attack and whether that depends at all on the defending player's strength (I have seen rumors on region chat that it does not); and iv) How I would calculate my losses from a failed attack and what that depends on? Thank you in advance, I know that this is a lot to ask![/QUOTE]
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Kingdoms of Heckfire Forums
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Combat Basics Clarification
Kingdoms of Heckfire Forums
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Kingdoms of Heckfire
Help & Guides
Combat Basics Clarification