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<p>[QUOTE="Hermione, post: 3785, member: 1991476255"]1) Your dragons, allies and troop types along with research all play parts in your total army strength. If someone has no reinforcements and you scout them. you can see their army strength (with dragons and allies factored in) When you go to attack them, you will see how strong your army will be when you go to hit them. It's literally your army strength versus theirs. Yes, biome bonuses play a role in it with your dragons, the rank and tier or your dragons and level too. The allies you have will give you a bonus as well. The amount of troops and troop types also play a part. Look at the training pit and you'll see that each type has a different power. You'll even notice that Knights are stronger when defending than when attacking cities, and Pugs are stronger when attacking cities than when defending, and Huntresses are stronger when attacking monsters than when defending or attacking cities. That plays a role in it too. You have a LOT of research that will help you win a battle. Dragon march cap will definitely help to send out more troops in a single march. In research, check out army strength to see the Militia/Guard/Tier 3/4 Troop Toughness and Troop Strength bonuses. There are various boosts throughout that research tree. You'll also want to check out the biome specific research to see bonuses you can get while attacking cities/monsters and defending as well as bonuses you can get for having allies.</p><p><br /></p><p>A player's might usually can help you have an idea if they did a lot of research or didn't. If they have a low might, they probably didn't do much research, and while they may have a lot of troops, their troops may not be as strong as yours are individually. It is still possible for you to beat someone who has a higher might than you do if say they don't have many troops, or they didn't buy many allies, or they didn't do much with their dragons. There are so many factors at play when you look at a player's might. And above all, don't forget that their defense is not limited to the amount of troops that they can send out. They have a limitless amount of troops they can train, while you are limited by how many you can send in a march. It's always good practice to scout first and watch to see if you see reinforcements coming in. Even if you don't see any marching in, there may be some. You win some battles, you lose some, but it all comes down to who has the higher army strength in that specific battle.</p><p><br /></p><p><br /></p><p><br /></p><p>2) Now there is only a base lethality when you have realm wrath (aka Battle Fury) and lose a defense, or if a clan rallies against you and wins that rally. (1%)</p><p>At the time of this post, there is no base lethality other than that.</p><p>You obviously lose troops when you attack someone (LL-DrasyL probably has exact numbers) but it is based on the army strength. You lose troops based on that other person's army strength in relation to yours. Your different troops have certain strength numbers, and you lose a specific army strength worth of troops (so if you were to attack with all pugs or all guards with both marches having the same exact army strength, you'd lose more guards than you would if you attacked with pugs because your fully researched pugs have a higher strength than your fully researched guards...and yeah, research does matter when it comes down to how many yo u lose). Someone who actually did all the math would be better at giving the nitty gritty numbers because I stopped calculating it because they kept changing it in beta, lol.</p><p><br /></p><p><br /></p><p>A) Correct</p><p><br /></p><p><br /></p><p><br /></p><p>B) True as long as you don't have realm wrath (aka Battle Fury) and lose a defense or didn't lose a def against a rally. And as long as you aren't attacking. This obviously isn't true when out gathering on nodes.</p><p><br /></p><p><br /></p><p>C) Correct. So even if you're reinforcing someone else who is being attacked, make sure to recall those troops so you can heal them so they don't start dying if you get over your hospital cap.</p><p><br /></p><p><br /></p><p>Your weaker troops would get injured/die first, so they actually end up filling up your hospital first, but the higher tier troops DO fill up your GARRISON first. (As seen in battle reports and scout reports that have a mixture of different tier troops. It's this way because if you're getting hit a lot, the weaker troops will get injured/die first and leave your stronger troops to defend for the next attack. If you're not on to heal, you'll have a hospital filled up with weaker troops while your stronger troops are left bedless and die because they bled out while waiting for the doctors and nurses to get back to doing their jobs on those who were filling up the beds (you clicking that heal button)... so don't keep too many weaker troops if you're not there to hit that heal button.</p><p><img src="https://cdn.discordapp.com/attachments/419936592421978122/427749859756343296/Screenshot_20180326-044503.jpg" class="bbCodeImage wysiwygImage" alt="" unselectable="on" /></p><p><img src="https://cdn.discordapp.com/attachments/419936592421978122/427749020409135116/Screenshot_20180326-044058.jpg" class="bbCodeImage wysiwygImage" alt="" unselectable="on" /></p><p><img src="https://cdn.discordapp.com/attachments/419936592421978122/427749031289159688/Screenshot_20180326-044118.jpg" class="bbCodeImage wysiwygImage" alt="" unselectable="on" /></p><p><img src="https://cdn.discordapp.com/attachments/419936592421978122/427749046875324417/Screenshot_20180326-044129.jpg" class="bbCodeImage wysiwygImage" alt="" unselectable="on" />[/QUOTE]</p><p><br /></p>
[QUOTE="Hermione, post: 3785, member: 1991476255"]1) Your dragons, allies and troop types along with research all play parts in your total army strength. If someone has no reinforcements and you scout them. you can see their army strength (with dragons and allies factored in) When you go to attack them, you will see how strong your army will be when you go to hit them. It's literally your army strength versus theirs. Yes, biome bonuses play a role in it with your dragons, the rank and tier or your dragons and level too. The allies you have will give you a bonus as well. The amount of troops and troop types also play a part. Look at the training pit and you'll see that each type has a different power. You'll even notice that Knights are stronger when defending than when attacking cities, and Pugs are stronger when attacking cities than when defending, and Huntresses are stronger when attacking monsters than when defending or attacking cities. That plays a role in it too. You have a LOT of research that will help you win a battle. Dragon march cap will definitely help to send out more troops in a single march. In research, check out army strength to see the Militia/Guard/Tier 3/4 Troop Toughness and Troop Strength bonuses. There are various boosts throughout that research tree. You'll also want to check out the biome specific research to see bonuses you can get while attacking cities/monsters and defending as well as bonuses you can get for having allies. A player's might usually can help you have an idea if they did a lot of research or didn't. If they have a low might, they probably didn't do much research, and while they may have a lot of troops, their troops may not be as strong as yours are individually. It is still possible for you to beat someone who has a higher might than you do if say they don't have many troops, or they didn't buy many allies, or they didn't do much with their dragons. There are so many factors at play when you look at a player's might. And above all, don't forget that their defense is not limited to the amount of troops that they can send out. They have a limitless amount of troops they can train, while you are limited by how many you can send in a march. It's always good practice to scout first and watch to see if you see reinforcements coming in. Even if you don't see any marching in, there may be some. You win some battles, you lose some, but it all comes down to who has the higher army strength in that specific battle. 2) Now there is only a base lethality when you have realm wrath (aka Battle Fury) and lose a defense, or if a clan rallies against you and wins that rally. (1%) At the time of this post, there is no base lethality other than that. You obviously lose troops when you attack someone (LL-DrasyL probably has exact numbers) but it is based on the army strength. You lose troops based on that other person's army strength in relation to yours. Your different troops have certain strength numbers, and you lose a specific army strength worth of troops (so if you were to attack with all pugs or all guards with both marches having the same exact army strength, you'd lose more guards than you would if you attacked with pugs because your fully researched pugs have a higher strength than your fully researched guards...and yeah, research does matter when it comes down to how many yo u lose). Someone who actually did all the math would be better at giving the nitty gritty numbers because I stopped calculating it because they kept changing it in beta, lol. A) Correct B) True as long as you don't have realm wrath (aka Battle Fury) and lose a defense or didn't lose a def against a rally. And as long as you aren't attacking. This obviously isn't true when out gathering on nodes. C) Correct. So even if you're reinforcing someone else who is being attacked, make sure to recall those troops so you can heal them so they don't start dying if you get over your hospital cap. Your weaker troops would get injured/die first, so they actually end up filling up your hospital first, but the higher tier troops DO fill up your GARRISON first. (As seen in battle reports and scout reports that have a mixture of different tier troops. It's this way because if you're getting hit a lot, the weaker troops will get injured/die first and leave your stronger troops to defend for the next attack. If you're not on to heal, you'll have a hospital filled up with weaker troops while your stronger troops are left bedless and die because they bled out while waiting for the doctors and nurses to get back to doing their jobs on those who were filling up the beds (you clicking that heal button)... so don't keep too many weaker troops if you're not there to hit that heal button. [IMG]https://cdn.discordapp.com/attachments/419936592421978122/427749859756343296/Screenshot_20180326-044503.jpg[/IMG] [IMG]https://cdn.discordapp.com/attachments/419936592421978122/427749020409135116/Screenshot_20180326-044058.jpg[/IMG] [IMG]https://cdn.discordapp.com/attachments/419936592421978122/427749031289159688/Screenshot_20180326-044118.jpg[/IMG] [IMG]https://cdn.discordapp.com/attachments/419936592421978122/427749046875324417/Screenshot_20180326-044129.jpg[/IMG][/QUOTE]
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Combat Basics Clarification
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Combat Basics Clarification