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Kingdoms of Heckfire Forums
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Kingdoms of Heckfire
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Combat Mechanics & Game Longevity (Graveyards?)
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<p>[QUOTE="Gunnaa, post: 6645, member: 1756618858"]<span style="color: #0080ff">Hello!</span> I enjoy PvP as much as the next bloke, for someone who’s been in OSWs (wars) on KaW since 2010, I believe the PvP mechanics on Heckfire need to be addressed before it kills the game.</p><p><br /></p><p>Why? The problem lies in how quickly you can lose months’ worth of troops. You can drop a lot of money on troops, gems and build an army for months and end up losing it in under 10 minutes.</p><p>From a game design point of view, this seems counterintuitive.</p><p><br /></p><p>It’s the single biggest flaw I find with this game and I do not understand how ATA can justify this mechanic.</p><p><br /></p><p>------------------------------------------------------------------------------------------------------------------------------------------------------</p><p><br /></p><p>I’m hoping we can see a discussion on this and hear from ATA about if they plan to rework combat mechs.</p><p><br /></p><p>I personally know at least 30 players that have quit the game after catching a zero. Some of them even spenders. It’s disheartening to lose months of progress so quickly. I’m sure we all know someone who has quit after a zero.</p><p><b>ATA is haemorrhaging players</b>, spenders too, due to this. Frankly it does not instil a lot of confidence in ATA, a design like this only encourages players not to invest in troops.</p><p><br /></p><p><font face="Arial">Say there is no PvP/FFA event going and someone decides to zero you for no reason, you’re AFK, boom, months of troops gone.</font></p><p><font face="Arial">Shielding 24/7 isn’t exactly a fix either.. perhaps a stop gap on a horribly broken PvP system. Bail troops? Welp, there goes ally gold on hits.</font></p><p><span style="color: #4d4dff">Every FFA I see troves of players quit after a zero. This cannot be refuted. Heckfire does not have sufficiently enough of a player base to keep losing players every FFA event.</span></p><p><br /></p><p>User Acquisition is not the easiest thing for a game of this saturated genre with retention rates of 5-10%, I see Heckfire being advertised on 5-6 networks by ATA. It would make sense if they worked on keeping the player base they have intact.</p><p><br /></p><p><span style="color: #ff4dff">What happened to “Graveyards”? ATA spoke about releasing it in 2018 Q4, has it been scrapped?</span></p><p>I really hope this does not turn into another “Smash Monsters” or Kingdoms at War, that has had it’s game economy ruined due to ATA’s lack of foresight. </p><p><br /></p><p>Thoughts?[/QUOTE]</p><p><br /></p>
[QUOTE="Gunnaa, post: 6645, member: 1756618858"][COLOR=#0080ff]Hello![/COLOR] I enjoy PvP as much as the next bloke, for someone who’s been in OSWs (wars) on KaW since 2010, I believe the PvP mechanics on Heckfire need to be addressed before it kills the game. Why? The problem lies in how quickly you can lose months’ worth of troops. You can drop a lot of money on troops, gems and build an army for months and end up losing it in under 10 minutes. From a game design point of view, this seems counterintuitive. It’s the single biggest flaw I find with this game and I do not understand how ATA can justify this mechanic. ------------------------------------------------------------------------------------------------------------------------------------------------------ I’m hoping we can see a discussion on this and hear from ATA about if they plan to rework combat mechs. I personally know at least 30 players that have quit the game after catching a zero. Some of them even spenders. It’s disheartening to lose months of progress so quickly. I’m sure we all know someone who has quit after a zero. [B]ATA is haemorrhaging players[/B], spenders too, due to this. Frankly it does not instil a lot of confidence in ATA, a design like this only encourages players not to invest in troops. [FONT=Arial]Say there is no PvP/FFA event going and someone decides to zero you for no reason, you’re AFK, boom, months of troops gone. Shielding 24/7 isn’t exactly a fix either.. perhaps a stop gap on a horribly broken PvP system. Bail troops? Welp, there goes ally gold on hits.[/FONT] [COLOR=#4d4dff]Every FFA I see troves of players quit after a zero. This cannot be refuted. Heckfire does not have sufficiently enough of a player base to keep losing players every FFA event.[/COLOR] User Acquisition is not the easiest thing for a game of this saturated genre with retention rates of 5-10%, I see Heckfire being advertised on 5-6 networks by ATA. It would make sense if they worked on keeping the player base they have intact. [COLOR=#ff4dff]What happened to “Graveyards”? ATA spoke about releasing it in 2018 Q4, has it been scrapped?[/COLOR] I really hope this does not turn into another “Smash Monsters” or Kingdoms at War, that has had it’s game economy ruined due to ATA’s lack of foresight. Thoughts?[/QUOTE]
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Kingdoms of Heckfire Forums
Home
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Kingdoms of Heckfire
General Discussion
Combat Mechanics & Game Longevity (Graveyards?)
Kingdoms of Heckfire Forums
Home
Forums
Kingdoms of Heckfire
General Discussion
Combat Mechanics & Game Longevity (Graveyards?)