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Kingdoms of Heckfire Forums
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Kingdoms of Heckfire
Ideas + Feature Requests
Demolish buildings
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<p>[QUOTE="DanWasHereYo, post: 4427, member: 749991345"]Hello, this is a thread for supporting the demolishing of buildings.</p><p><br /></p><p>((Please note* rotate your device to landscape to better read the poll options.))</p><p><br /></p><p>I think it would be nice to be able to demolish buildings . It could cost RSS or gems or somes other mechanic to do so. This will be nice for those who like to theory craft with different strategies on how to improve their performance in the game.</p><p><br /></p><p>Personally, I know of three buildings I'd get rid of and rebuild with something else if I could. It would make my game much more enjoyable if I could.</p><p><br /></p><p>I feel like allowing players to redesign their bases based on what they believe is best may give insights to the dev team on imbalances in the game for future improvements. For hypothetical instance the bonus on embassys being op or treasury RSS bonus. If players end up focusing on certain buildings it might mean something.</p><p><br /></p><p>If I may add one more insight. By developing just this one mehcanic you also give those people who need to neatly organize base a way to do so, demolishing buildings!</p><p><br /></p><p>Only issue I for see here is how to handle the tech tree. I think it can be solved by requiring a minimum of one of every building at the appropriate level. If someone tries to demolish one the button is grayed out. So like create a string of variables that contain the minimum required level of buildings given someone's current building levels and as a player advances adjust them upward appropriately. I'm sure something like this is happening already when it comes to checking if one can upgrade your town hall for example.</p><p><br /></p><p>I know I'm stretching this idea very thin here but you can't blame me . Demolishing buildings would be nice. I even tried helping by giving suggestions how to implement! 🍺[/QUOTE]</p><p><br /></p>
[QUOTE="DanWasHereYo, post: 4427, member: 749991345"]Hello, this is a thread for supporting the demolishing of buildings. ((Please note* rotate your device to landscape to better read the poll options.)) I think it would be nice to be able to demolish buildings . It could cost RSS or gems or somes other mechanic to do so. This will be nice for those who like to theory craft with different strategies on how to improve their performance in the game. Personally, I know of three buildings I'd get rid of and rebuild with something else if I could. It would make my game much more enjoyable if I could. I feel like allowing players to redesign their bases based on what they believe is best may give insights to the dev team on imbalances in the game for future improvements. For hypothetical instance the bonus on embassys being op or treasury RSS bonus. If players end up focusing on certain buildings it might mean something. If I may add one more insight. By developing just this one mehcanic you also give those people who need to neatly organize base a way to do so, demolishing buildings! Only issue I for see here is how to handle the tech tree. I think it can be solved by requiring a minimum of one of every building at the appropriate level. If someone tries to demolish one the button is grayed out. So like create a string of variables that contain the minimum required level of buildings given someone's current building levels and as a player advances adjust them upward appropriately. I'm sure something like this is happening already when it comes to checking if one can upgrade your town hall for example. I know I'm stretching this idea very thin here but you can't blame me . Demolishing buildings would be nice. I even tried helping by giving suggestions how to implement! 🍺[/QUOTE]
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Kingdoms of Heckfire Forums
Home
Forums
Kingdoms of Heckfire
Ideas + Feature Requests
Demolish buildings
Kingdoms of Heckfire Forums
Home
Forums
Kingdoms of Heckfire
Ideas + Feature Requests
Demolish buildings