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<p>[QUOTE="ProfessorDaddy, post: 8149, member: 78892435"]Lowering the cost of the brew was awesome. Personally, I think the 250 brew should still be lower. 1k, or 750 would be much more reasonable.</p><p><br /></p><p>But lowering the gems you get from monster kills!? What?!?</p><p><br /></p><p>So players have built up a stockpile of gems? This whole game is designed around exponential growth, so with no new content to blow your stockpile on.... of course the chart is going to go show a steady increase... Regardless, you should be paying attention to <b><u>BASE MIGHT</u></b> (might number excluding troops), not gems. Just because players haven’t been spending gems, <u>doesn’t mean they are actually that much further ahead</u>.</p><p><br /></p><p>It’s easy to blow through gems. I’d most likely attribute the rise in gem stockpiles to the large quantities of speedups given for dragon feeding events. Prior to those rewards, most players were using gems to speed things up.</p><p><br /></p><p>(3-hitting lvl 8 mobs)</p><p>100,000 brew costs half a million (500,000) gems now.</p><p>I can kill ~565 mobs with that brew.</p><p><br /></p><p><b>If you had left gem rewards for monsters drops the same:</b></p><p>I would’ve gained around 150,000 gems back. Not ideal, but the return rate on level 12 mobs is better, I’m sure. Maybe yielding closer to 200/230k.</p><p><br /></p><p><i>*(A 50% return on my gems would be enough to justify spending tons of time killing mobs and <u>playing the game</u>.)*</i></p><p><br /></p><p><b>With your changes to gem drop rates from monster kills:</b></p><p>Those same 565 monster kills, that same investment of 500,000 gems will yield me a measly net return of ~25,000 gems!!! </p><p><br /></p><p><b><u>That’s a return of about 5%!</u></b></p><p><br /></p><p><i><b>Seriously?...</b></i></p><p><br /></p><p>You guys were on the right track here! Keep people playing the game by further incentivizing actual activity within the game! Those gem counts will plummet when you release more content. Just focus on keeping people interesting in actually <u>playing</u> the game![/QUOTE]</p><p><br /></p>
[QUOTE="ProfessorDaddy, post: 8149, member: 78892435"]Lowering the cost of the brew was awesome. Personally, I think the 250 brew should still be lower. 1k, or 750 would be much more reasonable. But lowering the gems you get from monster kills!? What?!? So players have built up a stockpile of gems? This whole game is designed around exponential growth, so with no new content to blow your stockpile on.... of course the chart is going to go show a steady increase... Regardless, you should be paying attention to [B][U]BASE MIGHT[/U][/B] (might number excluding troops), not gems. Just because players haven’t been spending gems, [U]doesn’t mean they are actually that much further ahead[/U]. It’s easy to blow through gems. I’d most likely attribute the rise in gem stockpiles to the large quantities of speedups given for dragon feeding events. Prior to those rewards, most players were using gems to speed things up. (3-hitting lvl 8 mobs) 100,000 brew costs half a million (500,000) gems now. I can kill ~565 mobs with that brew. [B]If you had left gem rewards for monsters drops the same:[/B] I would’ve gained around 150,000 gems back. Not ideal, but the return rate on level 12 mobs is better, I’m sure. Maybe yielding closer to 200/230k. [I]*(A 50% return on my gems would be enough to justify spending tons of time killing mobs and [U]playing the game[/U].)*[/I] [B]With your changes to gem drop rates from monster kills:[/B] Those same 565 monster kills, that same investment of 500,000 gems will yield me a measly net return of ~25,000 gems!!! [B][U]That’s a return of about 5%![/U][/B] [I][B]Seriously?...[/B][/I] You guys were on the right track here! Keep people playing the game by further incentivizing actual activity within the game! Those gem counts will plummet when you release more content. Just focus on keeping people interesting in actually [U]playing[/U] the game![/QUOTE]
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