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<p>[QUOTE="GreatertheGreat, post: 1607, member: 213107131"]If this idea was implemented, powerful clans would spend all their time zero'ing out weaker clans and making themselves invincible. The three players with the most money could literally destroy any competition, especially since the pay to win crowd is way ahead of everyone else right now. It would completely eliminate any chance for new players to grow, or any chance for lower might players to ever advance. </p><p><br /></p><p>There are a few reasons why everyone is at a stalemate right now:</p><p><br /></p><p>1. The pay-to-win crowd has no real incentive to waste their money fighting anyone on their level who poses a challenge, which leads to power hoarding and lazy noob farming instead of actual fighting.</p><p><br /></p><p>2. There are no non-base objects to fight over yet. Obviously bases are protected, because it's common sense that powerful players should not be able to eradicate a weaker player's might and game progress just for fun. But once the shrines are opened up, powerful players will have something to fight over that will put them on an equal playing field.</p><p><br /></p><p>3. Finally, there is a real problem with pay-to-win players forming top 3 cross-clan and sister clan alliances intended to rig the system and control realm shrines permanently. Obviously this will lead to stagnation as well, since shrine bonuses will almost certainly make those clans more powerful, increasing the radical inequality that is currently contributing to stagnation. Clearly there is a need for incentives that create conflict between powerful clans, instead of between powerful players and weaker players.[/QUOTE]</p><p><br /></p>
[QUOTE="GreatertheGreat, post: 1607, member: 213107131"]If this idea was implemented, powerful clans would spend all their time zero'ing out weaker clans and making themselves invincible. The three players with the most money could literally destroy any competition, especially since the pay to win crowd is way ahead of everyone else right now. It would completely eliminate any chance for new players to grow, or any chance for lower might players to ever advance. There are a few reasons why everyone is at a stalemate right now: 1. The pay-to-win crowd has no real incentive to waste their money fighting anyone on their level who poses a challenge, which leads to power hoarding and lazy noob farming instead of actual fighting. 2. There are no non-base objects to fight over yet. Obviously bases are protected, because it's common sense that powerful players should not be able to eradicate a weaker player's might and game progress just for fun. But once the shrines are opened up, powerful players will have something to fight over that will put them on an equal playing field. 3. Finally, there is a real problem with pay-to-win players forming top 3 cross-clan and sister clan alliances intended to rig the system and control realm shrines permanently. Obviously this will lead to stagnation as well, since shrine bonuses will almost certainly make those clans more powerful, increasing the radical inequality that is currently contributing to stagnation. Clearly there is a need for incentives that create conflict between powerful clans, instead of between powerful players and weaker players.[/QUOTE]
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Kingdoms of Heckfire Forums
Home
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Kingdoms of Heckfire
General Discussion
Game suggestions.
Kingdoms of Heckfire Forums
Home
Forums
Kingdoms of Heckfire
General Discussion
Game suggestions.