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I just saw how a player attacked another one 50 times in a row

Discussion in 'General Discussion' started by Magno, May 30, 2019.

?

Should there be a free shield in case players where attacked multiple times while offline?

  1. Yes , so players are protected in case of ppl looking to exploit a possible dragon xp farm

  2. No , becouse they should be online at all times and be able to always have a shield

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  1. ProfessorDaddy

    ProfessorDaddy Citizen

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    Love you Maksuhmuhm.

    Somebody @ Ras_Al_Fool for me. I was trying to explain this to him a year ago.

    The way the game works now, it’s virtually impossible to avoid being zeroed at least a time or two before you start maxing out and reach that sweet sweet point where you have nothing to do but funnel your resources/speed-ups into training troops and buying allies. Oh, and picking on those smaller than you, which by this point will be almost everyone.

    But for a very long time, the game is almost entirely PvE! And as you noted, the PvP is actually near exclusively PvOP. Player vs offline player! Isn’t that fun!?

    (Pssst! This means that focusing on PvE (staying out of the PvP realm entirely) until you near end-game research/building levels is by far the fastest way to get to that end-game! PvP only sets you back and that’s the whole point! PvP is a distraction to slow you down from a process that will already take you about 1.5-2 years to complete! Meanwhile, ATA gets to offer you a vast majority of tempting options to speed up your progress by giving them some of your hard earned dough! Now obviously, the less time you spend in this “temptation phase”, the better! However, thankfully for ATA, Players/Clans antagonize and frustrate one other, fueling the PvP and time that it takes everyone to finish all of their upgrades! I’ve got a whole Multiguide for Heckfire written up about this!)
     
    #21 ProfessorDaddy, Jul 9, 2019
    Last edited: Jul 10, 2019
    Acemanbc likes this.
  2. Just_A_Ghost

    Just_A_Ghost Citizen

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    You do have a point. Wait for it.....
    BUT.
    It's a game of war!
    Before you go to war?
    1; do you knock on your enemy's door and say ' I'm going to kick your butt?
    2; when you're hunting prey, do you , wave and shout, ' I'm here to kill and eat you '?
    If you answered "yes" to any or both, please play candy crush.
    SO, to reiterate, it's a game of WAR .
    HMFOG! HARDEN TFU.😂
    NOW spend the rest of the day working that out. 😂😂
     
    Maxwellian likes this.
  3. ProfessorDaddy

    ProfessorDaddy Citizen

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    1. Lol yeah talking crap beforehand is often what leads to “war”. (I assume you mean fighting someone since nobody is waging actual war here.)

    2. I’m not hunting any prey lol. But if I was, I imagine that if I shouted that at it before hand it wouldn’t understand me. (Unless my “prey” is human? In which case just a creepy way to say things...)

    “It’s a war game.”

    Nice one. That’s the argument Ras_Al_Fool used.

    Call it what you want, but the fact remains that this game is centrally based around PvE, with elements of PvP sprinkled in to set you back as you go through the real bulk of the game: upgrading your buildings/research.

    The gameplay doesn’t really change that much as you progress. You do the same things over and over, but continually upgrade. And upgrading is fueled by PvE not PvP.

    The PvP elements of the game don’t involve strategy, they involve statistics. Numbers and percentages, with all the advantage coming from *ahem*, your upgrades.

    So the quickest, smartest way to play the game is to upgrade the PvE side first. Maximizing the part of the game that fuels your upgrades.
     
  4. Just_A_Ghost

    Just_A_Ghost Citizen

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    Daddy, daddy, daddy.
    You have correctly outlined what is involved in the game and a basic strategy to get big and strong.
    BUT.
    What is your point?
     
  5. Multiplat

    Multiplat Helpful Citizen

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    The way I see it, this is not a PVP game. ATA and various other players may claim it is, but how is this game PVP when the largest aspect of "PVP" is swarming a player who is offline? Where is the "PVP" in that? :/

    As others have said, this game needs a complete overhaul of the "PVP" system. The shrines are a good start but everything outside of that is mindlessly sending troops at anyone you find offline with troops home. That is why more players enjoy the PVE aspect of the game then the PVP aspect.

    I know I would enjoy PVP a lot more if it involved any kind of skill compared to how PVP is designed atm.
     
    Just_A_Ghost likes this.
  6. Maxwellian

    Maxwellian Citizen

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    There's actually a valid point here.
    There's nothing to gain from attacking others, unless they are OC.
    Yes, you can get a good position on TKLB, but does anyone care about that?

    I would like to see at least some XP gain on dragons involved in PvP as well.
    Also I'd like to rank in what order my troops should loot the different rss. It's useless getting 1/3 of each rss if you hit for gold.
     
    Just_A_Ghost likes this.
  7. Bacon

    Bacon New Citizen

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    LOL dragon xp exploit 😂
     
    Maxwellian, dlz9345X and Tiashue like this.
  8. Raiden321

    Raiden321 New Citizen

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    You must not work at a place that doesnt allow you to have your phone during work hours. It only takes 20 minutes to get hit that many times. Only Ď-bag bullies hit someone that many times and I certainly hope its NOT part of the game.
     
  9. P3nnywi3e

    P3nnywi3e New Citizen

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    Well there should be a system more like KaW where a whale cant destroy a whole clan of guppies , let whales fight whales , this isnt a war game it's a slaughter house game. KaW had a hit range of 4x , so someone with say 4m strenght couldn't hit below 1m strenght. I wouldn't use the same 4x might rule here but something similar could work. All I seen since beta is some dude drops 1000s $ than zeroes f2p players who quit , I suppose ata could careless if every f2p player quits long as the whales keep spending lol
     

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