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Is the PvP and pve correctly oriented?
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<p>[QUOTE="Hermione, post: 5563, member: 1991476255"]If attacking monsters were free, no one would feel the need to attack players for RSS because they can just hit monsters and titans for free. The only reason someone would attack a player would be to destroy troops, and it would be less of a PvP game than it is already. (I honestly as a player wouldn't mind if mobs were free or costed less brew, but from a design point, it's not going to hold up if it's free. There'd be no real reason to PvP since RSS won't be scarce, and the game would get stale. </p><p><br /></p><p>Attacking players is free because the cost for attacking is the loss of troops. Even on a successful hit, you still suffer deaths and injuries. That loss is the payment for attacking other players.[/QUOTE]</p><p><br /></p>
[QUOTE="Hermione, post: 5563, member: 1991476255"]If attacking monsters were free, no one would feel the need to attack players for RSS because they can just hit monsters and titans for free. The only reason someone would attack a player would be to destroy troops, and it would be less of a PvP game than it is already. (I honestly as a player wouldn't mind if mobs were free or costed less brew, but from a design point, it's not going to hold up if it's free. There'd be no real reason to PvP since RSS won't be scarce, and the game would get stale. Attacking players is free because the cost for attacking is the loss of troops. Even on a successful hit, you still suffer deaths and injuries. That loss is the payment for attacking other players.[/QUOTE]
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Is the PvP and pve correctly oriented?
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Is the PvP and pve correctly oriented?