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Kingdoms of Heckfire Forums
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Kingdoms of Heckfire
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Is there a future for KoH?
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<p>[QUOTE="DeliSubs, post: 4504, member: 1991450376"]The main thing about this is that people can argue that F2P players can indeed rival P2W players... by maxing all upgrades and buildings in a year or two.</p><p><br /></p><p>In that time that F2P players get to that level, I'm gonna be out. Me and many others will be LONG gone by the time that comes along. KoH is something that was almost done right, until developers/game marketers got real greedy. </p><p><br /></p><p>(From a TH 15 standpoint)</p><p>I loved the fact that you could use time and effort to compete with other players in most events, instead of money most times. You could plan your rss and gem stockpiles and choose when to use them. </p><p><br /></p><p>You could strategically plan out event times and send out resource gatherers in advance to prep for Resource Gathering events.</p><p><br /></p><p>You could hoard up brew for monster slaying events, and it wouldn't even be a matter of P2W because the payouts usually evened out, even if you spent gems rushing your marches. It was all a matter of persistence and kingdom placement compared to how far a realm monster was.</p><p><br /></p><p>You couldn't, however, compete with people during might growth or research events sometimes because of alt accounts overtaking the leaderboards on the rare chance. Happens about 1 out of 50 times per event. Not much of a problem, but annoying. You can tell that they're alts from their might count. 20m at the TH 13-15 bracket with 5m in event points? Yeaaaahh... I'm not gemming on that. That's a different thing though.</p><p><br /></p><p>In higher levels, it all boils down to fat wallets, and less of persistence unless it's a tedious event like monster slaying, which some P2W players dont try too hard on, on that rare occasion.[/QUOTE]</p><p><br /></p>
[QUOTE="DeliSubs, post: 4504, member: 1991450376"]The main thing about this is that people can argue that F2P players can indeed rival P2W players... by maxing all upgrades and buildings in a year or two. In that time that F2P players get to that level, I'm gonna be out. Me and many others will be LONG gone by the time that comes along. KoH is something that was almost done right, until developers/game marketers got real greedy. (From a TH 15 standpoint) I loved the fact that you could use time and effort to compete with other players in most events, instead of money most times. You could plan your rss and gem stockpiles and choose when to use them. You could strategically plan out event times and send out resource gatherers in advance to prep for Resource Gathering events. You could hoard up brew for monster slaying events, and it wouldn't even be a matter of P2W because the payouts usually evened out, even if you spent gems rushing your marches. It was all a matter of persistence and kingdom placement compared to how far a realm monster was. You couldn't, however, compete with people during might growth or research events sometimes because of alt accounts overtaking the leaderboards on the rare chance. Happens about 1 out of 50 times per event. Not much of a problem, but annoying. You can tell that they're alts from their might count. 20m at the TH 13-15 bracket with 5m in event points? Yeaaaahh... I'm not gemming on that. That's a different thing though. In higher levels, it all boils down to fat wallets, and less of persistence unless it's a tedious event like monster slaying, which some P2W players dont try too hard on, on that rare occasion.[/QUOTE]
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Kingdoms of Heckfire Forums
Home
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Kingdoms of Heckfire
General Discussion
Is there a future for KoH?
Kingdoms of Heckfire Forums
Home
Forums
Kingdoms of Heckfire
General Discussion
Is there a future for KoH?