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Diplomacy
Just a thought...
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<p>[QUOTE="Neft, post: 4259, member: 280230933"]being honest, on my realm ive heard about small players mass suiciding big ones with roughly 150 attacks around the same time.</p><p><br /></p><p>doesnt seem like much but 200k troops on a 3mill troop wall even if its a loss is 45k woundeds a pop</p><p><br /></p><p>assuming it takes 10 hits to fill hospital cap at 45k a hit 45x10 brain dead math 450k that leaves the other 140 suicide hits at 1-2mill troops its roughly 30k woundeds a hit until X point on hospital since ive smacked people at 400k troops and they only lost 8k due to being past the free heal you get on hospital.</p><p><br /></p><p>but still - your going to lose a lot of troops if not all of them.</p><p><br /></p><p>the current PvP system is absolute garbage, but the other system they could go with is far worse as it means small players dont stand a chance at all.</p><p>-----------------------------------------------------------------------------------------------------------------------------------------------------------------------</p><p><br /></p><p>PvP with a Tiering system is actually pretty damn hard to balance as its just power lobbing/mass suicides.</p><p><br /></p><p>on KoA for example 1 tier above troop wise 20k T5's beat 50k T4's so attacking them would just 0 yourself in a single hit and vice versa</p><p><br /></p><p>on DoA - instead of a tiering system they have different troop types so your march formation matters, like sending archers with i believe pack dragons or some other troop would 0 yourself regardless of what you sent</p><p><br /></p><p>on KoH - TH 18-23 can mass suicide eachother no matter what the wall defense is, 24/25 mass suicides since T4's dont get wounded as easily by T3's - rallys are basically useless late game unless its backed by someone absurdly strong or your just picking on noobs</p><p><br /></p><p>KoH PvP again - controlled tests on a 1.8bill wall, 10k troops - 4k died, 30k troops 1.5k died, 163k troops - about 13-14k died</p><p><br /></p><p>the ones that died are from the attacking march, 1.5k isnt even 5% of the march as proposed by the devs in support tickets and it was a loss.</p><p><br /></p><p>So yea, KoH PvP is in need of an overhaul seems more like they tied RNG to it instead of actual equations - or at least its how it feels</p><p><br /></p><p>for example: if loss = true troop loss = math.random (i know it wouldn't actually be like that)</p><p><br /></p><p>but thats just to give an idea</p><p><br /></p><p>- lest Edit if the forums allow it.</p><p><br /></p><p><br /></p><p><br /></p><p>yes and some people dont realize how important badlands brutality and such is, like 1 increase in the attack against players depending on size can be 10% of your total might march wise for example you have a 517mill hit it could turn into 573mill from a single level in that research from 4-5[/QUOTE]</p><p><br /></p>
[QUOTE="Neft, post: 4259, member: 280230933"]being honest, on my realm ive heard about small players mass suiciding big ones with roughly 150 attacks around the same time. doesnt seem like much but 200k troops on a 3mill troop wall even if its a loss is 45k woundeds a pop assuming it takes 10 hits to fill hospital cap at 45k a hit 45x10 brain dead math 450k that leaves the other 140 suicide hits at 1-2mill troops its roughly 30k woundeds a hit until X point on hospital since ive smacked people at 400k troops and they only lost 8k due to being past the free heal you get on hospital. but still - your going to lose a lot of troops if not all of them. the current PvP system is absolute garbage, but the other system they could go with is far worse as it means small players dont stand a chance at all. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------- PvP with a Tiering system is actually pretty damn hard to balance as its just power lobbing/mass suicides. on KoA for example 1 tier above troop wise 20k T5's beat 50k T4's so attacking them would just 0 yourself in a single hit and vice versa on DoA - instead of a tiering system they have different troop types so your march formation matters, like sending archers with i believe pack dragons or some other troop would 0 yourself regardless of what you sent on KoH - TH 18-23 can mass suicide eachother no matter what the wall defense is, 24/25 mass suicides since T4's dont get wounded as easily by T3's - rallys are basically useless late game unless its backed by someone absurdly strong or your just picking on noobs KoH PvP again - controlled tests on a 1.8bill wall, 10k troops - 4k died, 30k troops 1.5k died, 163k troops - about 13-14k died the ones that died are from the attacking march, 1.5k isnt even 5% of the march as proposed by the devs in support tickets and it was a loss. So yea, KoH PvP is in need of an overhaul seems more like they tied RNG to it instead of actual equations - or at least its how it feels for example: if loss = true troop loss = math.random (i know it wouldn't actually be like that) but thats just to give an idea - lest Edit if the forums allow it. yes and some people dont realize how important badlands brutality and such is, like 1 increase in the attack against players depending on size can be 10% of your total might march wise for example you have a 517mill hit it could turn into 573mill from a single level in that research from 4-5[/QUOTE]
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Kingdoms of Heckfire Forums
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Kingdoms of Heckfire
Diplomacy
Just a thought...
Kingdoms of Heckfire Forums
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Kingdoms of Heckfire
Diplomacy
Just a thought...