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<p>[QUOTE="Hermione, post: 140, member: 1991476255"]<b><font size="6">GOLD and Allies. (Collecting Uncollected Gold)</font></b></p><p><br /></p><p>This is how it was explained to me as how it should work.</p><p><br /></p><p>Here's a link to calculate your ally gold that's lost. <a href="https://docs.google.com/spreadsheets/d/1KdMGsjJDoDZ870n3P7Ll-ddJEmx2-zf-6Dd0BTfJbqY/edit?usp=sharing" target="_blank" class="externalLink ProxyLink" data-proxy-href="https://docs.google.com/spreadsheets/d/1KdMGsjJDoDZ870n3P7Ll-ddJEmx2-zf-6Dd0BTfJbqY/edit?usp=sharing" rel="nofollow">Calculate Ally Gold Loss</a> <==Link</p><p><br /></p><p><br /></p><p>If the gold you have in your city is Less than the Protected Gold Cap, when someone attacks you and wins, they will not steal your gold. If the gold in your city is Above your Protected gold cap, you will lose as much gold as they can carry.</p><p>What if you have gold in your city that’s under the protected gold cap AND someone hires your ally then someone attacks you and wins?</p><p><br /></p><p>If someone hired an ally from you then attacks you before you can collect it, they will destroy that gold that was UNCOLLECTED (no more than <span style="color: #ff4d4d">10%</span> of that uncollected gold per hit). They will only destroy what they can carry (No more than <span style="color: #ff4d4d">10%</span> of that uncollected gold per hit). It doesn't matter if you would have been below your protection capacity had you collected it. You need to collect your gold to keep it safe (as long as what you collect is under your protected gold cap). That protected capacity only protects the gold that's IN YOUR CITY, not gold you haven't collected.</p><p><br /></p><ol> <li>If you were already over the Gold Protected cap in the gold you had out in your city, first they’ll loot the gold that was over the capacity, THEN they’ll destroy ally uncollected gold. BUT it is limited to how much gold they can carry with those troops that they sent, and to no more than <span style="color: #ff4d4d">10%</span> of that uncollected ally gold per hit.</li> </ol><p><br /></p><p>These numbers are all speculation, not proven! But it’s the general idea… For all of these examples, let’s pretend that</p><p><br /></p><p>1. Your Protected Gold Capacity is 100k, and</p><p>2. The attacker’s troops have a carry capacity of 20k</p><p><br /></p><p><br /></p><p><span style="color: #b3b300"><font size="6"><b>Ally Gold Loss EXAMPLE 1:</b></font></span></p><p><br /></p><p>Your protected gold capacity is 100k and you have 90k gold in your city that’s not in allies, and you have 150k gold uncollected from a recent ally purchase/strip, but the troops that were sent to attack you can only carry 20K gold. In the gold that they can carry, they’ll first go for the gold that is over the cap to try to loot it. Since you have no gold over the capacity to loot, they’ll next go for the gold that’s uncollected. They hit you 5 times.</p><p><br /></p><p>Since 150k gold is uncollected, in the first hit, 10% of that uncollected 150K worth of ally gold is unsafe, but the troops can only carry 20k gold.</p><p><br /></p><p>Hit 1: 10% of 150k=15k possibly destroyed in that attack. Carry cap = 20k</p><p><span style="color: #ff4d4d">No gold stolen. 15k gold destroyed. Left with 135k gold uncollected.</span></p><p><br /></p><p><br /></p><p>Hit 2: 10% of 135k=13.5k can be destroyed. Troop carry cap = 20k</p><p><span style="color: #ff4d4d">No gold stolen. 13.5k gold destroyed. Left with 121.5k ally gold uncollected.</span></p><p><br /></p><p><br /></p><p>Hit 3: 10% of 121.5k=12.15k can be destroyed. Troop carry cap = 20k</p><p><span style="color: #ff4d4d">No gold stolen. 12.15k gold destroyed. Left with 109.35k ally gold uncollected.</span></p><p><br /></p><p><br /></p><p>Hit 4: 10% of 109.35k=10.935k can be destroyed. Troop carry cap = 20k</p><p><span style="color: #ff4d4d">No gold stolen. 10.935k gold destroyed. Left with 98,415 ally gold uncollected.</span></p><p><br /></p><p><br /></p><p>Hit 5: 10% of 98,415=9,841.5 (round up) can be destroyed. Troop carry cap = 20k</p><p><span style="color: #ff4d4d">No gold stolen. 9,842 gold destroyed. Left with 88,573 ally gold uncollected.</span></p><p><br /></p><p><br /></p><p><span style="color: #b3b300"><font size="6"><b>Ally Gold Loss EXAMPLE 2:</b></font></span></p><p><br /></p><p>Let’s pretend you’re already OVER the gold protected cap. Your protected gold cap is 100k again for this example. You have 110k gold in your city that’s not in allies, and you have 150k gold uncollected from a recent ally purchase (hired away from you), but the troops that were sent to attack you can only carry 20K gold. They attack you 5 times.</p><p><br /></p><p><br /></p><p>Hit 1: 10% of 150k=15k possibly destroyed in that attack. Carry cap = 20k</p><p><span style="color: #ff4d4d">10k gold stolen. 10k gold destroyed. Left with 140k ally gold uncollected.</span></p><p><br /></p><p><br /></p><p>Hit 2: 10% of 140k=14k possibly destroyed in that attack. Carry cap = 20k</p><p><span style="color: #ff4d4d">No gold stolen. 14k gold destroyed. Left with 126k ally gold uncollected</span></p><p><br /></p><p><br /></p><p>Hit 3: 10% of 126k=12.6k possibly destroyed in that attack. Carry cap = 20k</p><p><span style="color: #ff4d4d">No gold stolen. 12.6k gold destroyed. Left with 113.4k ally gold uncollected.</span></p><p><br /></p><p><br /></p><p>Hit 4: 10% of 113.4k=11.34k possibly destroyed in that attack. Carry cap = 20k</p><p><span style="color: #ff4d4d">No gold stolen. 11.34k gold destroyed. Left with 102,060 ally gold uncollected.</span></p><p><br /></p><p><br /></p><p>Hit 5: 10% of 102,060=10,206 possibly destroyed in that attack. Carry cap = 20k</p><p><span style="color: #ff4d4d">No gold stolen. 10,206 gold destroyed. Left with 91,854k ally gold uncollected.</span></p><p><br /></p><p><span style="color: #b3b300"><br /></span></p><p><span style="color: #b3b300"><font size="6"><b>Ally Gold Loss EXAMPLE 3:</b></font></span></p><p><br /></p><p>Let's pretend you're over cap by more than their carry capacity AND you have uncollected ally gold. Your gold protected cap is still 100k, you have 150k gold on hand, and 75k uncollected ally gold from a recent ally hire (hired away from you). So that means you're over your protected gold capacity by 50k gold. Their carry capacity is still 20k. They hit you 5 times.</p><p><br /></p><p>You’re over your protected gold cap, so you will first get gold stolen before destroyed.</p><p>Hit 1: Possible gold that can be stolen 50k. Uncollected ally gold 75k. Carry cap 20k</p><p><span style="color: #ff4d4d">20k gold stolen. No gold destroyed. Left with 30k gold over protected gold cap & 75k ally gold uncollected.</span></p><p><br /></p><p><br /></p><p>Hit 2: Possible gold that can be stolen 30k. Uncollected ally gold 75k. Carry cap 20k</p><p><span style="color: #ff4d4d">20k gold stolen. No gold destroyed. Left with 10k gold over protected gold cap & 75k ally gold uncollected.</span></p><p><br /></p><p><br /></p><p>Hit 3: Possible gold that can be stolen 10k. Uncollected ally gold 75k (10%=7.5k). Carry cap 20k</p><p><span style="color: #ff4d4d">10k gold stolen. 7.5k gold destroyed. Left with 67.5k ally gold uncollected.</span></p><p><br /></p><p><br /></p><p>Hit 4: Uncollected ally gold 67.5k (10%=6,750) Carry cap 20k</p><p><span style="color: #ff4d4d">No gold stolen. 6,750 gold destroyed. Left with 60,750 ally gold uncollected.</span></p><p><br /></p><p><br /></p><p>Hit 5: Uncollected ally gold 60,750 (10%=6,075) Carry cap 20k</p><p><span style="color: #ff4d4d">No gold stolen. 10.4k gold destroyed. Left with 54,675 ally gold uncollected.</span></p><p><br /></p><p><br /></p><p>Here's a link to calculate your ally gold that's lost. <a href="https://docs.google.com/spreadsheets/d/1KdMGsjJDoDZ870n3P7Ll-ddJEmx2-zf-6Dd0BTfJbqY/edit?usp=sharing" target="_blank" class="externalLink ProxyLink" data-proxy-href="https://docs.google.com/spreadsheets/d/1KdMGsjJDoDZ870n3P7Ll-ddJEmx2-zf-6Dd0BTfJbqY/edit?usp=sharing" rel="nofollow">Calculate Ally Gold Loss</a> <==Link</p><p><br /></p><p><br /></p><p><br /></p><p><br /></p><p>City Defenders/Defensive Reinforcements</p><p><br /></p><p>Attacker needs to fill your hospital to kill your troops.</p><p>If you have realm wrath and lose a defense, 1% of your losses will be killed even if your hospital isn't full.</p><p>If a clan wins a rally against you, 1% of your losses will be killed even if your hospital isn't full. </p><p><br /></p><p><br /></p><p>Attack/Rally Marches/Node Attacker</p><p><br /></p><p>If you lose with less than or equal to 0.01% power, you suffer 100% kills</p><p><br /></p><p>If you lose, you suffer 40% kills</p><p>If you win, you suffer 20% kills</p><p><br /></p><p><br /></p><p>Gathering at Resource Nodes</p><p><br /></p><p>If you win, you suffer 0% kills</p><p>If you lose, you suffer 20% kills[/QUOTE]</p><p><br /></p>
[QUOTE="Hermione, post: 140, member: 1991476255"][B][SIZE=6]GOLD and Allies. (Collecting Uncollected Gold)[/SIZE][/B] This is how it was explained to me as how it should work. Here's a link to calculate your ally gold that's lost. [URL='https://docs.google.com/spreadsheets/d/1KdMGsjJDoDZ870n3P7Ll-ddJEmx2-zf-6Dd0BTfJbqY/edit?usp=sharing']Calculate Ally Gold Loss[/URL] <==Link If the gold you have in your city is Less than the Protected Gold Cap, when someone attacks you and wins, they will not steal your gold. If the gold in your city is Above your Protected gold cap, you will lose as much gold as they can carry. What if you have gold in your city that’s under the protected gold cap AND someone hires your ally then someone attacks you and wins? If someone hired an ally from you then attacks you before you can collect it, they will destroy that gold that was UNCOLLECTED (no more than [COLOR=#ff4d4d]10%[/COLOR] of that uncollected gold per hit). They will only destroy what they can carry (No more than [COLOR=#ff4d4d]10%[/COLOR] of that uncollected gold per hit). It doesn't matter if you would have been below your protection capacity had you collected it. You need to collect your gold to keep it safe (as long as what you collect is under your protected gold cap). That protected capacity only protects the gold that's IN YOUR CITY, not gold you haven't collected. [LIST=1] [*]If you were already over the Gold Protected cap in the gold you had out in your city, first they’ll loot the gold that was over the capacity, THEN they’ll destroy ally uncollected gold. BUT it is limited to how much gold they can carry with those troops that they sent, and to no more than [COLOR=#ff4d4d]10%[/COLOR] of that uncollected ally gold per hit. [/LIST] These numbers are all speculation, not proven! But it’s the general idea… For all of these examples, let’s pretend that 1. Your Protected Gold Capacity is 100k, and 2. The attacker’s troops have a carry capacity of 20k [COLOR=#b3b300][SIZE=6][B]Ally Gold Loss EXAMPLE 1:[/B][/SIZE][/COLOR] Your protected gold capacity is 100k and you have 90k gold in your city that’s not in allies, and you have 150k gold uncollected from a recent ally purchase/strip, but the troops that were sent to attack you can only carry 20K gold. In the gold that they can carry, they’ll first go for the gold that is over the cap to try to loot it. Since you have no gold over the capacity to loot, they’ll next go for the gold that’s uncollected. They hit you 5 times. Since 150k gold is uncollected, in the first hit, 10% of that uncollected 150K worth of ally gold is unsafe, but the troops can only carry 20k gold. Hit 1: 10% of 150k=15k possibly destroyed in that attack. Carry cap = 20k [COLOR=#ff4d4d]No gold stolen. 15k gold destroyed. Left with 135k gold uncollected.[/COLOR] Hit 2: 10% of 135k=13.5k can be destroyed. Troop carry cap = 20k [COLOR=#ff4d4d]No gold stolen. 13.5k gold destroyed. Left with 121.5k ally gold uncollected.[/COLOR] Hit 3: 10% of 121.5k=12.15k can be destroyed. Troop carry cap = 20k [COLOR=#ff4d4d]No gold stolen. 12.15k gold destroyed. Left with 109.35k ally gold uncollected.[/COLOR] Hit 4: 10% of 109.35k=10.935k can be destroyed. Troop carry cap = 20k [COLOR=#ff4d4d]No gold stolen. 10.935k gold destroyed. Left with 98,415 ally gold uncollected.[/COLOR] Hit 5: 10% of 98,415=9,841.5 (round up) can be destroyed. Troop carry cap = 20k [COLOR=#ff4d4d]No gold stolen. 9,842 gold destroyed. Left with 88,573 ally gold uncollected.[/COLOR] [COLOR=#b3b300][SIZE=6][B]Ally Gold Loss EXAMPLE 2:[/B][/SIZE][/COLOR] Let’s pretend you’re already OVER the gold protected cap. Your protected gold cap is 100k again for this example. You have 110k gold in your city that’s not in allies, and you have 150k gold uncollected from a recent ally purchase (hired away from you), but the troops that were sent to attack you can only carry 20K gold. They attack you 5 times. Hit 1: 10% of 150k=15k possibly destroyed in that attack. Carry cap = 20k [COLOR=#ff4d4d]10k gold stolen. 10k gold destroyed. Left with 140k ally gold uncollected.[/COLOR] Hit 2: 10% of 140k=14k possibly destroyed in that attack. Carry cap = 20k [COLOR=#ff4d4d]No gold stolen. 14k gold destroyed. Left with 126k ally gold uncollected[/COLOR] Hit 3: 10% of 126k=12.6k possibly destroyed in that attack. Carry cap = 20k [COLOR=#ff4d4d]No gold stolen. 12.6k gold destroyed. Left with 113.4k ally gold uncollected.[/COLOR] Hit 4: 10% of 113.4k=11.34k possibly destroyed in that attack. Carry cap = 20k [COLOR=#ff4d4d]No gold stolen. 11.34k gold destroyed. Left with 102,060 ally gold uncollected.[/COLOR] Hit 5: 10% of 102,060=10,206 possibly destroyed in that attack. Carry cap = 20k [COLOR=#ff4d4d]No gold stolen. 10,206 gold destroyed. Left with 91,854k ally gold uncollected.[/COLOR] [COLOR=#b3b300] [SIZE=6][B]Ally Gold Loss EXAMPLE 3:[/B][/SIZE][/COLOR] Let's pretend you're over cap by more than their carry capacity AND you have uncollected ally gold. Your gold protected cap is still 100k, you have 150k gold on hand, and 75k uncollected ally gold from a recent ally hire (hired away from you). So that means you're over your protected gold capacity by 50k gold. Their carry capacity is still 20k. They hit you 5 times. You’re over your protected gold cap, so you will first get gold stolen before destroyed. Hit 1: Possible gold that can be stolen 50k. Uncollected ally gold 75k. Carry cap 20k [COLOR=#ff4d4d]20k gold stolen. No gold destroyed. Left with 30k gold over protected gold cap & 75k ally gold uncollected.[/COLOR] Hit 2: Possible gold that can be stolen 30k. Uncollected ally gold 75k. Carry cap 20k [COLOR=#ff4d4d]20k gold stolen. No gold destroyed. Left with 10k gold over protected gold cap & 75k ally gold uncollected.[/COLOR] Hit 3: Possible gold that can be stolen 10k. Uncollected ally gold 75k (10%=7.5k). Carry cap 20k [COLOR=#ff4d4d]10k gold stolen. 7.5k gold destroyed. Left with 67.5k ally gold uncollected.[/COLOR] Hit 4: Uncollected ally gold 67.5k (10%=6,750) Carry cap 20k [COLOR=#ff4d4d]No gold stolen. 6,750 gold destroyed. Left with 60,750 ally gold uncollected.[/COLOR] Hit 5: Uncollected ally gold 60,750 (10%=6,075) Carry cap 20k [COLOR=#ff4d4d]No gold stolen. 10.4k gold destroyed. Left with 54,675 ally gold uncollected.[/COLOR] Here's a link to calculate your ally gold that's lost. [URL='https://docs.google.com/spreadsheets/d/1KdMGsjJDoDZ870n3P7Ll-ddJEmx2-zf-6Dd0BTfJbqY/edit?usp=sharing']Calculate Ally Gold Loss[/URL] <==Link City Defenders/Defensive Reinforcements Attacker needs to fill your hospital to kill your troops. If you have realm wrath and lose a defense, 1% of your losses will be killed even if your hospital isn't full. If a clan wins a rally against you, 1% of your losses will be killed even if your hospital isn't full. Attack/Rally Marches/Node Attacker If you lose with less than or equal to 0.01% power, you suffer 100% kills If you lose, you suffer 40% kills If you win, you suffer 20% kills Gathering at Resource Nodes If you win, you suffer 0% kills If you lose, you suffer 20% kills[/QUOTE]
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