Menu
Home
Forums
Forums
Quick Links
Recent Posts
Members
Members
Quick Links
Notable Members
Current Visitors
Recent Activity
New Profile Posts
Website
Store
Menu
Log in
Sign up
Kingdoms of Heckfire Forums
Home
Forums
Kingdoms of Heckfire
Ideas + Feature Requests
Packs
Welcome to the Kingdoms of Heckfire Forums Guest!
Please review our
Code of Conduct
before posting.
Dismiss Notice
Reply to Thread
Name:
Verification:
Enter the words or numbers from the box above:
Reload
or
listen to audio
. By reCAPTCHA™
Reload
or
go back to text
. By reCAPTCHA™
reCAPTCHA verification is loading. Please refresh the page if it does not load.
Message:
<p>[QUOTE="Ibnbatuta, post: 4689, member: 716394883"]At lower levels , the packs pricing makes sense. But at th15...the opportunity cost no longer makes sense for moderate spenders.</p><p><br /></p><p>I was spending 10 to 50 usd per week. During the last night growth, I spent 200 usd.</p><p><br /></p><p>Now that upgrades are expensive and build time long, even the 100 usd packs are useless.</p><p><br /></p><p>The end result, I am no longer spending cash. </p><p><br /></p><p>Personally, the pack structure needs to be optimized. </p><p><br /></p><p>The packs need to be scaled to might or th level. </p><p><br /></p><p>However, to capture ludicrous spenders, delay scaling for a few weeks to allow those willing to spend crazy too purchase excessive weaker packs to get a head start. This would allow you to capture the high spenders as well as moderate to low. </p><p><br /></p><p>Furthermore, this will allow for more server parity and buffer against burn out/player loss...</p><p><br /></p><p>Most importantly, I believe this will create a more robust revenue structure. Recommend trying on a small scale to gauge impact. </p><p><br /></p><p>My two cents. </p><p><br /></p><p>ZP </p><p>Ibnbatuta</p><p>Realm 27[/QUOTE]</p><p><br /></p>
[QUOTE="Ibnbatuta, post: 4689, member: 716394883"]At lower levels , the packs pricing makes sense. But at th15...the opportunity cost no longer makes sense for moderate spenders. I was spending 10 to 50 usd per week. During the last night growth, I spent 200 usd. Now that upgrades are expensive and build time long, even the 100 usd packs are useless. The end result, I am no longer spending cash. Personally, the pack structure needs to be optimized. The packs need to be scaled to might or th level. However, to capture ludicrous spenders, delay scaling for a few weeks to allow those willing to spend crazy too purchase excessive weaker packs to get a head start. This would allow you to capture the high spenders as well as moderate to low. Furthermore, this will allow for more server parity and buffer against burn out/player loss... Most importantly, I believe this will create a more robust revenue structure. Recommend trying on a small scale to gauge impact. My two cents. ZP Ibnbatuta Realm 27[/QUOTE]
Your name or email address:
Password:
Forgot your password?
Stay logged in
Kingdoms of Heckfire Forums
Home
Forums
Kingdoms of Heckfire
Ideas + Feature Requests
Packs
Kingdoms of Heckfire Forums
Home
Forums
Kingdoms of Heckfire
Ideas + Feature Requests
Packs