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<p>[QUOTE="Ruqi, post: 8650, member: 146663487"]This is a post has very good points. Devs need to balance the pricing/game structure to optimize revenue. They typically consult with behavior experts & psychologists to help get it right. After playing for a while now, and reading a lot about the game, I agree there is definitely room for improvement for the revenue stream.</p><p><br /></p><p>When you start out fresh on a recently new server, and you see a couple people with billions of might, it for sure is driving away lots of players and potential income. Many of us are used to these kind of games, and can quickly tell if the game is fair enough to merit spending or not.</p><p><br /></p><p>The consultants are experts in this and can best help optimize the pricing/rewards/time bonuses/etc.</p><p><br /></p><p>IMO the optimal revenue stream places the whales just out of reach of high spenders (but not enough to zero them), high spenders just out of reach of med spenders, med spenders just above low spenders, and those just above F2P. And then have game mechanics semi-segregating those revenue streams, so they aren’t overly intimidated and end up not spending.[/QUOTE]</p><p><br /></p>
[QUOTE="Ruqi, post: 8650, member: 146663487"]This is a post has very good points. Devs need to balance the pricing/game structure to optimize revenue. They typically consult with behavior experts & psychologists to help get it right. After playing for a while now, and reading a lot about the game, I agree there is definitely room for improvement for the revenue stream. When you start out fresh on a recently new server, and you see a couple people with billions of might, it for sure is driving away lots of players and potential income. Many of us are used to these kind of games, and can quickly tell if the game is fair enough to merit spending or not. The consultants are experts in this and can best help optimize the pricing/rewards/time bonuses/etc. IMO the optimal revenue stream places the whales just out of reach of high spenders (but not enough to zero them), high spenders just out of reach of med spenders, med spenders just above low spenders, and those just above F2P. And then have game mechanics semi-segregating those revenue streams, so they aren’t overly intimidated and end up not spending.[/QUOTE]
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Kingdoms of Heckfire Forums
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