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Kingdoms of Heckfire Forums
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Kingdoms of Heckfire
Ideas + Feature Requests
Remove Hunts from PVP
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<p>[QUOTE="Tiashue, post: 6406, member: 1253278736"]That. Is. Literally. The. Point.</p><p><br /></p><p>People zero others in order to kill their troops. There are plenty of ways already to protect yourself (bailing, shielding, increasing your hospital cap).</p><p><br /></p><p>You are correct, people definitely do quit from being zerod. However, another demographic will quit en mass from the change you are proposing, myself included. It’s a balance to appease everyone and defenders have certainly already been favored in battle mechanics.</p><p><br /></p><p>Heckfire is a forgiving game in that the only thing that is destroyed on an unsuccessful defend are troops (if above HC) and gold (if uncollected). No building are destroyed as they are in other game of this genre.</p><p><br /></p><p>I remain attached to my initial statement several posts up, there needs to be a way to hinder individuals PvE ability.</p><p><br /></p><p><br /></p><p><br /></p><p><br /></p><p>However, with all this said I would be in support or making knights carry more troop loses on defense and pugs on offense (the specialized troop carries the brunt of the encounter). But, all troops (hunts pugs and knights) will get injured and eventually killed.</p><p><br /></p><p>Numerically let’s look at a defense situation</p><p><br /></p><p>Currently,</p><ul> <li>Pugs: -10,000 troops</li> <li>Hunts: -10,000</li> <li>Knights: -10,000</li> </ul><p>What I am proposing,</p><ul> <li>Pugs: 7,500</li> <li>Hunts: 7,500</li> <li>Knights 15,000</li> </ul><p>[/QUOTE]</p><p><br /></p>
[QUOTE="Tiashue, post: 6406, member: 1253278736"]That. Is. Literally. The. Point. People zero others in order to kill their troops. There are plenty of ways already to protect yourself (bailing, shielding, increasing your hospital cap). You are correct, people definitely do quit from being zerod. However, another demographic will quit en mass from the change you are proposing, myself included. It’s a balance to appease everyone and defenders have certainly already been favored in battle mechanics. Heckfire is a forgiving game in that the only thing that is destroyed on an unsuccessful defend are troops (if above HC) and gold (if uncollected). No building are destroyed as they are in other game of this genre. I remain attached to my initial statement several posts up, there needs to be a way to hinder individuals PvE ability. However, with all this said I would be in support or making knights carry more troop loses on defense and pugs on offense (the specialized troop carries the brunt of the encounter). But, all troops (hunts pugs and knights) will get injured and eventually killed. Numerically let’s look at a defense situation Currently, [LIST] [*]Pugs: -10,000 troops [*]Hunts: -10,000 [*]Knights: -10,000 [/LIST] What I am proposing, [LIST] [*]Pugs: 7,500 [*]Hunts: 7,500 [*]Knights 15,000 [/LIST][/QUOTE]
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Kingdoms of Heckfire Forums
Home
Forums
Kingdoms of Heckfire
Ideas + Feature Requests
Remove Hunts from PVP
Kingdoms of Heckfire Forums
Home
Forums
Kingdoms of Heckfire
Ideas + Feature Requests
Remove Hunts from PVP