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Kingdoms of Heckfire Forums
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<p>[QUOTE="TheHemporer, post: 3437, member: 347332810"]Add taxes onto that or exhange rate. Like i said. Defense is already heavily favored, if 1 gold = say 5 food, or what have you. Just because you can switch it doesnt mean you gain a better tradeoff. Or for that matter. If its a market where you buy and sell between players, there would be a trading post limit/max amount you can trade. Add that to someone actually having to take you up on your trade offer. I dont see a way to quickly switch off unless you are lowering your own trade prices substantially. This isnt a just swap at will type of system, merely an extension of the resource sending mechanic, except it spans all players and instead you pay one another for what you want. Regardless of what value that YOU may set. It all runs off its own value market which fluctuates based on what players want and value more[/QUOTE]</p><p><br /></p>
[QUOTE="TheHemporer, post: 3437, member: 347332810"]Add taxes onto that or exhange rate. Like i said. Defense is already heavily favored, if 1 gold = say 5 food, or what have you. Just because you can switch it doesnt mean you gain a better tradeoff. Or for that matter. If its a market where you buy and sell between players, there would be a trading post limit/max amount you can trade. Add that to someone actually having to take you up on your trade offer. I dont see a way to quickly switch off unless you are lowering your own trade prices substantially. This isnt a just swap at will type of system, merely an extension of the resource sending mechanic, except it spans all players and instead you pay one another for what you want. Regardless of what value that YOU may set. It all runs off its own value market which fluctuates based on what players want and value more[/QUOTE]
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Kingdoms of Heckfire Forums
Home
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Kingdoms of Heckfire
Ideas + Feature Requests
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Kingdoms of Heckfire Forums
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Kingdoms of Heckfire
Ideas + Feature Requests
Resource Exchange