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Royal Knights injured faster than non-defensive troops?
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<p>[QUOTE="Multiplat, post: 7539, member: 2024999298"]I have been playing around with troops for a while now and I noticed an odd trend. Why are royal knights injured 3x faster than trophy hunts and pugskateers? If royal knights are meant for defense then shouldnt they last longer than a troop with no defensive capability?</p><p><br /></p><p>Example:</p><p>800k royal knights home</p><p>26k-30k will be injured an attack</p><p><br /></p><p>800k trophy hunts home</p><p>7k-9k will be injured an attack.</p><p><br /></p><p>Same attacker within the same 30 minutes. Shouldnt that be reversed? I understand wanting to make walls drop faster but a troop specifically designed to defend shouldnt be injured so rapidly.[/QUOTE]</p><p><br /></p>
[QUOTE="Multiplat, post: 7539, member: 2024999298"]I have been playing around with troops for a while now and I noticed an odd trend. Why are royal knights injured 3x faster than trophy hunts and pugskateers? If royal knights are meant for defense then shouldnt they last longer than a troop with no defensive capability? Example: 800k royal knights home 26k-30k will be injured an attack 800k trophy hunts home 7k-9k will be injured an attack. Same attacker within the same 30 minutes. Shouldnt that be reversed? I understand wanting to make walls drop faster but a troop specifically designed to defend shouldnt be injured so rapidly.[/QUOTE]
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Royal Knights injured faster than non-defensive troops?
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Royal Knights injured faster than non-defensive troops?