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Royal Knights injured faster than non-defensive troops?
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<p>[QUOTE="Tiashue, post: 7555, member: 1253278736"]Those numbers seem a little far apart, but the gap is justified by the mechanics. Lets start with the fundamentals of how battle mechanics work.</p><p><br /></p><p><b>Terminology</b>: losses = injured + killed</p><p><br /></p><ul> <li>Your initial losses are calculated based on dragons and allies (including research), you versus them</li> <li>The loss caps and toughness are applied next<ul> <li>The loss caps were introduced after beta to prevent extreme numbers of losses in certain edge cases, these have roll over implications on the general battle mechanics for losses</li> </ul></li> <li>The losses for each side are calculated based on a "hidden numbers" but basically both sides' losses are scaled proportionally to how much the side that needed to be scaled down is scaled down.</li> </ul><p>[CENTER]<img src="https://lh6.googleusercontent.com/idm-rGlSIipog9rkBsmMYBWN-9AmnMosZjcMJZq3Od5Yi4srQU1-SvNJzATlny8q3Pl7kkscBAZeWTRhlIkeR7rzAk0oC0BSo3lyQDz8Fk4OGKQB65Tcu1dCCOWEKrIJkVSpRBhM" class="bbCodeImage wysiwygImage" alt="" unselectable="on" /></p><p><i>Attacker power on the left in white and losses in purple (abstract)</i>[/CENTER]</p><ul> <li>If one sides Dragon and Ally bonus is higher than the other, then they take additional losses because toughness is treated as only being 2x higher than the other side's while power scales all the way up.</li> </ul><p>A combination of all of these affect the scenario you described in the original post.[/QUOTE]</p><p><br /></p>
[QUOTE="Tiashue, post: 7555, member: 1253278736"]Those numbers seem a little far apart, but the gap is justified by the mechanics. Lets start with the fundamentals of how battle mechanics work. [B]Terminology[/B]: losses = injured + killed [LIST] [*]Your initial losses are calculated based on dragons and allies (including research), you versus them [*]The loss caps and toughness are applied next [LIST] [*]The loss caps were introduced after beta to prevent extreme numbers of losses in certain edge cases, these have roll over implications on the general battle mechanics for losses [/LIST] [*]The losses for each side are calculated based on a "hidden numbers" but basically both sides' losses are scaled proportionally to how much the side that needed to be scaled down is scaled down. [/LIST] [CENTER][IMG]https://lh6.googleusercontent.com/idm-rGlSIipog9rkBsmMYBWN-9AmnMosZjcMJZq3Od5Yi4srQU1-SvNJzATlny8q3Pl7kkscBAZeWTRhlIkeR7rzAk0oC0BSo3lyQDz8Fk4OGKQB65Tcu1dCCOWEKrIJkVSpRBhM[/IMG] [I]Attacker power on the left in white and losses in purple (abstract)[/I][/CENTER] [LIST] [*]If one sides Dragon and Ally bonus is higher than the other, then they take additional losses because toughness is treated as only being 2x higher than the other side's while power scales all the way up. [/LIST] A combination of all of these affect the scenario you described in the original post.[/QUOTE]
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Royal Knights injured faster than non-defensive troops?
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Royal Knights injured faster than non-defensive troops?