Menu
Home
Forums
Forums
Quick Links
Recent Posts
Members
Members
Quick Links
Notable Members
Current Visitors
Recent Activity
New Profile Posts
Website
Menu
Log in
Sign up
Kingdoms of Heckfire Forums
Home
Forums
Realms
Realm Discussion
Stop letting big player moving to realm
Welcome to the Kingdoms of Heckfire Forums Guest!
Please review our
Code of Conduct
before posting.
Dismiss Notice
Reply to Thread
Name:
Verification:
Enter the words or numbers from the box above:
Reload
or
listen to audio
. By reCAPTCHA™
Reload
or
go back to text
. By reCAPTCHA™
reCAPTCHA verification is loading. Please refresh the page if it does not load.
Message:
<p>[QUOTE="Tiashue, post: 1998, member: 1253278736"]While I agree with your concerns about bigger players hitting smaller players there are plenty of defensive mechanisms in place for the defender to remain protected.</p><p><br /></p><ol> <li>create a ghost rally (a 8hr rally on an inactive player) where any troops participating in the rally can not be killed when someone attacks your kingdom.</li> <li>shield</li> <li>bail troops to a person in your clan who is shielded, most top clans track in there clan announcement who has a long shield (1 2 3 day long shields)</li> <li>stay undercap on resources and troops, if you are below your hospital cap your troops can’t be killed</li> </ol><p><br /></p><p>There is also meant to be risk, the only thing you can lose in this game are troops (which are meant to be used as bullets) and through destroyed ally gold. Learn the mechanics of the game, ask questions here or in the forums, and act upon peoples suggestions. The developers have tailored it to be a very forgiving game.</p><p><br /></p><p><br /></p><p><img src="https://i.imgur.com/TYtxx7e.jpg" class="bbCodeImage wysiwygImage" alt="" unselectable="on" /></p><p><br /></p><p>The end game feature that Derek is talking about in the screen shot is the shrines and strongholds located in the center island.[/QUOTE]</p><p><br /></p>
[QUOTE="Tiashue, post: 1998, member: 1253278736"]While I agree with your concerns about bigger players hitting smaller players there are plenty of defensive mechanisms in place for the defender to remain protected. [LIST=1] [*]create a ghost rally (a 8hr rally on an inactive player) where any troops participating in the rally can not be killed when someone attacks your kingdom. [*]shield [*]bail troops to a person in your clan who is shielded, most top clans track in there clan announcement who has a long shield (1 2 3 day long shields) [*]stay undercap on resources and troops, if you are below your hospital cap your troops can’t be killed [/LIST] There is also meant to be risk, the only thing you can lose in this game are troops (which are meant to be used as bullets) and through destroyed ally gold. Learn the mechanics of the game, ask questions here or in the forums, and act upon peoples suggestions. The developers have tailored it to be a very forgiving game. [IMG]https://i.imgur.com/TYtxx7e.jpg[/IMG] The end game feature that Derek is talking about in the screen shot is the shrines and strongholds located in the center island.[/QUOTE]
Your name or email address:
Password:
Forgot your password?
Stay logged in
Kingdoms of Heckfire Forums
Home
Forums
Realms
Realm Discussion
Stop letting big player moving to realm
Kingdoms of Heckfire Forums
Home
Forums
Realms
Realm Discussion
Stop letting big player moving to realm