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Stop letting big player moving to realm
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<p>[QUOTE="Tiashue, post: 2011, member: 1253278736"]I expected a response like that, I should have been more explicit in my original response. But I agree with Derek. The less restrictions placed on players the better. Having a defender to weak mechanic prevents the social aspect of the game from developing.</p><p><br /></p><p><br /></p><p><br /></p><p>They are not solutions. These are things that everyone should instinctively be doing. The problem with a lot of the realms is they simply do not know how to deal with PvP actions, and defend themselves.</p><p><br /></p><p><br /></p><p><br /></p><p>Someone that should not be able to hurt you anyways? What is the point of growing if you can not hit stronger and stronger people? I agree with your original statement about big LB players hitting small people with minimal damages because of how strong they are. In order to minimize this the developers have capped the amount of loses (injuries and deaths) for the defender when the attackers strength passes a certain threshold. I also promise you, that the loses defenders face now are far more forgiving then what they were in beta, the entire game has been tweaked to allow the defender more time to react.</p><p><br /></p><p>To give an example, on December 12th StormBlessed killed 1.847million of Japman's troops (to provide a bit of context for why he did this, we are at war with Japman's clan, iG). There was a 1.9-2bil might difference between them. It took Storm, using four marches over an hour to kill all of Japman's troops, and over 300 individual actions. This is an extreme example of the third most powerful player in the game attacking a vastly smaller player. This show's some of the limits in place, if a smaller person in my clan were to hit Japman, he would have killed a higher amount of troops per attack because the strength of his, and Japman's dragons are similar.</p><p><br /></p><p><br /></p><p><br /></p><p>Not quite sure what you are talking about here.</p><ul> <li>If you are saying people should be discouraged form attacking people on nodes you are mistaken. Node attacks are the only place were the attacker is guaranteed to kill troops.</li> <li>If you are saying it is cumbersome to have to send, recall, send, recall, send I think you are playing the wrong game.</li> </ul><p><br /></p><p>Haha, that is not at all what I am saying. There are ways to get around all of this. You can have a clan bank, put on a shield if you are doing an expensive upgrade, get clanmates to send you some resources if you are getting close to an upgrade. As far as staying undercap on troops that is up to you as a player, troops have always been meant to be used as bullets, expendable, in my original post to you I outlined several methods of ensuring the safety of your troops.</p><p><br /></p><p><br /></p><p>This game is not meant to be fought using foam swords. There should always be risk with this type of game, the best thing you can do is learn how to better protect yourself, ask questions, learn new strategies, or create your own strategy.</p><p><br /></p><p><br /></p><p><br /></p><p>The most recent event is not what Derek was talking about. He was talking about the shrines and stronghold located on the center islands.</p><p><br /></p><p><br /></p><p>I agree with you, it can be unfortunate when this happens. All the top clans forming an alliance with each other is stupid, I am in favor of anything that prevents this but preventing bigs from attacking smalls is not the answer.</p><p><br /></p><p><br /></p><p>This sounds reasonable, but would split clans apart. I am also in favor of providing incentives to make people migrate to stronger realms on their own accord.</p><p><br /></p><p><br /></p><p>The first realm merge was a disaster, a large portion of people that were merged into realm one quit within the first couple weeks. The developers could definitely do a better job with realm transfer.[/QUOTE]</p><p><br /></p>
[QUOTE="Tiashue, post: 2011, member: 1253278736"]I expected a response like that, I should have been more explicit in my original response. But I agree with Derek. The less restrictions placed on players the better. Having a defender to weak mechanic prevents the social aspect of the game from developing. They are not solutions. These are things that everyone should instinctively be doing. The problem with a lot of the realms is they simply do not know how to deal with PvP actions, and defend themselves. Someone that should not be able to hurt you anyways? What is the point of growing if you can not hit stronger and stronger people? I agree with your original statement about big LB players hitting small people with minimal damages because of how strong they are. In order to minimize this the developers have capped the amount of loses (injuries and deaths) for the defender when the attackers strength passes a certain threshold. I also promise you, that the loses defenders face now are far more forgiving then what they were in beta, the entire game has been tweaked to allow the defender more time to react. To give an example, on December 12th StormBlessed killed 1.847million of Japman's troops (to provide a bit of context for why he did this, we are at war with Japman's clan, iG). There was a 1.9-2bil might difference between them. It took Storm, using four marches over an hour to kill all of Japman's troops, and over 300 individual actions. This is an extreme example of the third most powerful player in the game attacking a vastly smaller player. This show's some of the limits in place, if a smaller person in my clan were to hit Japman, he would have killed a higher amount of troops per attack because the strength of his, and Japman's dragons are similar. Not quite sure what you are talking about here. [LIST] [*]If you are saying people should be discouraged form attacking people on nodes you are mistaken. Node attacks are the only place were the attacker is guaranteed to kill troops. [*]If you are saying it is cumbersome to have to send, recall, send, recall, send I think you are playing the wrong game. [/LIST] Haha, that is not at all what I am saying. There are ways to get around all of this. You can have a clan bank, put on a shield if you are doing an expensive upgrade, get clanmates to send you some resources if you are getting close to an upgrade. As far as staying undercap on troops that is up to you as a player, troops have always been meant to be used as bullets, expendable, in my original post to you I outlined several methods of ensuring the safety of your troops. This game is not meant to be fought using foam swords. There should always be risk with this type of game, the best thing you can do is learn how to better protect yourself, ask questions, learn new strategies, or create your own strategy. The most recent event is not what Derek was talking about. He was talking about the shrines and stronghold located on the center islands. I agree with you, it can be unfortunate when this happens. All the top clans forming an alliance with each other is stupid, I am in favor of anything that prevents this but preventing bigs from attacking smalls is not the answer. This sounds reasonable, but would split clans apart. I am also in favor of providing incentives to make people migrate to stronger realms on their own accord. The first realm merge was a disaster, a large portion of people that were merged into realm one quit within the first couple weeks. The developers could definitely do a better job with realm transfer.[/QUOTE]
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Stop letting big player moving to realm
Kingdoms of Heckfire Forums
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Stop letting big player moving to realm