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Kingdoms of Heckfire Forums
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Stop letting big player moving to realm
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<p>[QUOTE="Shorr, post: 2683, member: 347325231"]There are hit caps in KAW and it works well. A huge player can’t hit a tiny player and vice versa. I just watched a clanmates get almost zeroed by some top players. The rationale? “They just wanted to zero people.” No RSS, no provocation. A clanmate got zeroed earlier this week and rage quit the game for the same thing. I understand this is a fighting game but when smaller clans realize they are nothing more than chum for big players to feed on, they will quit. The community and game will die. There needs to be an incentive for big players to compete otherwise they just get bored and ruin smaller players’ experience. </p><p><br /></p><p>There needs to be a mechanic in place for the big players to compete and there needs to be a way for smaller players and clans to grow. Mergers don’t help anyone but the big players. The current merge system doesn’t work. Within a few days all the top clans have NAPs, alliances, and mergers with each other and simply beat on the smaller clans. Splitting the players by might, level, etc will cause big problems by splitting up clans. Instead of a full out realm merger the should split the top 1-5 clans in each realm out and merge them together. Then split the top 5-10 clans and merge them...etc-and contnue. That way the clans won’t be split up and players will be placed accordingly into a new realm with their clans intact and at an appropriate level of competition. I think the game will become much more interesting and fun when players are at a somewhat more equal level after a merge.[/QUOTE]</p><p><br /></p>
[QUOTE="Shorr, post: 2683, member: 347325231"]There are hit caps in KAW and it works well. A huge player can’t hit a tiny player and vice versa. I just watched a clanmates get almost zeroed by some top players. The rationale? “They just wanted to zero people.” No RSS, no provocation. A clanmate got zeroed earlier this week and rage quit the game for the same thing. I understand this is a fighting game but when smaller clans realize they are nothing more than chum for big players to feed on, they will quit. The community and game will die. There needs to be an incentive for big players to compete otherwise they just get bored and ruin smaller players’ experience. There needs to be a mechanic in place for the big players to compete and there needs to be a way for smaller players and clans to grow. Mergers don’t help anyone but the big players. The current merge system doesn’t work. Within a few days all the top clans have NAPs, alliances, and mergers with each other and simply beat on the smaller clans. Splitting the players by might, level, etc will cause big problems by splitting up clans. Instead of a full out realm merger the should split the top 1-5 clans in each realm out and merge them together. Then split the top 5-10 clans and merge them...etc-and contnue. That way the clans won’t be split up and players will be placed accordingly into a new realm with their clans intact and at an appropriate level of competition. I think the game will become much more interesting and fun when players are at a somewhat more equal level after a merge.[/QUOTE]
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Kingdoms of Heckfire Forums
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Stop letting big player moving to realm
Kingdoms of Heckfire Forums
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Forums
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Realm Discussion
Stop letting big player moving to realm