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Kingdoms of Heckfire Forums
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TH lvl vs. Might
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<p>[QUOTE="Hermione, post: 3861, member: 1991476255"]Those who remained at a lower TH are still limited on what they can research and what troops they can unlock. It's their choice on if they want to go up and be allowed to get the benefits provided by being in a higher TH or to stay lower and grow before jumping into a new class of fighters. You did rush it a bit. I wouldn't suggest pushing ahead if you can't hit the monsters of your TH level to be able to compete with others of the same TH. </p><p>I can't say what monsters you can and can't hit, but if you can't hit 7's, don't pass 20 until you can. I don't see the point in going higher of if can't, because the events assume you can. Look at the crypt/love sick/snow fort events. 21+ are required to hit at least 7's. </p><p><br /></p><p>This game requires some strategy. Moving up just because one has the ore tokens to do so may not be the best idea, especially if they haven't done their other buildings or even research. That's putting yourself at a huge disadvantage because you're now competing with people who did wait and plan out their upgrades as they should have. Going ahead too fast puts you at a great disadvantage, but low TH high might players will have to move up if they want to benefit more. (You can't gather lvl 2 jewel troves until 19, so they can attack a level 2 titan but not gather the gems. And if they move up, they're in the next bracket.) Might can be gained from many things, not just troop count. Research plays a big role when it comes to a player's might...but they don't all research the same thing. Even 2 people with the same exact might can be different in their abilities. At least when events are broken up by TH for brackets, you know that a TH 18 can't have knights pugs and huntresses, and that they still don't have 4 marches. By might, you could end up competing against a TH15 and you have the ability to unlock huntresses right now if you haven't already, and you're at an advantage in all of the events just because you rushed ahead.</p><p><br /></p><p>It's hard to compare players, but at least with TH, there are rough limits on what a player at a specific TH can do.</p><p><a href="https://forums.kingdomsofheckfire.com/threads/more-unlock-orders.66/" class="internalLink ProxyLink" data-proxy-href="https://forums.kingdomsofheckfire.com/threads/more-unlock-orders.66/">More Unlock Orders</a> <== Link</p><p>The above link can tell you things that are able to be unlocked at specific TH levels.[/QUOTE]</p><p><br /></p>
[QUOTE="Hermione, post: 3861, member: 1991476255"]Those who remained at a lower TH are still limited on what they can research and what troops they can unlock. It's their choice on if they want to go up and be allowed to get the benefits provided by being in a higher TH or to stay lower and grow before jumping into a new class of fighters. You did rush it a bit. I wouldn't suggest pushing ahead if you can't hit the monsters of your TH level to be able to compete with others of the same TH. I can't say what monsters you can and can't hit, but if you can't hit 7's, don't pass 20 until you can. I don't see the point in going higher of if can't, because the events assume you can. Look at the crypt/love sick/snow fort events. 21+ are required to hit at least 7's. This game requires some strategy. Moving up just because one has the ore tokens to do so may not be the best idea, especially if they haven't done their other buildings or even research. That's putting yourself at a huge disadvantage because you're now competing with people who did wait and plan out their upgrades as they should have. Going ahead too fast puts you at a great disadvantage, but low TH high might players will have to move up if they want to benefit more. (You can't gather lvl 2 jewel troves until 19, so they can attack a level 2 titan but not gather the gems. And if they move up, they're in the next bracket.) Might can be gained from many things, not just troop count. Research plays a big role when it comes to a player's might...but they don't all research the same thing. Even 2 people with the same exact might can be different in their abilities. At least when events are broken up by TH for brackets, you know that a TH 18 can't have knights pugs and huntresses, and that they still don't have 4 marches. By might, you could end up competing against a TH15 and you have the ability to unlock huntresses right now if you haven't already, and you're at an advantage in all of the events just because you rushed ahead. It's hard to compare players, but at least with TH, there are rough limits on what a player at a specific TH can do. [URL='https://forums.kingdomsofheckfire.com/threads/more-unlock-orders.66/']More Unlock Orders[/URL] <== Link The above link can tell you things that are able to be unlocked at specific TH levels.[/QUOTE]
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Kingdoms of Heckfire Forums
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TH lvl vs. Might
Kingdoms of Heckfire Forums
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Kingdoms of Heckfire
General Discussion
TH lvl vs. Might